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No commits in common. "643663a415a9ebe8025224f9589526203c666d96" and "d6952e9eafe20a7069faa067fcc8521b2916d336" have entirely different histories.

1 changed files with 1 additions and 6 deletions

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@ -10,8 +10,6 @@ local missile_radius = 0.005
local missile_trail_fade = 0.4
local missile_trail_min_visibility = 0.03
local missile_trail_length = math.log(missile_trail_min_visibility, missile_trail_fade)
local missile_speed_min = 0.15
local missile_speed_max = 0.25
local unreflected_missiles = 0
local unreflected_missiles_max = 5
@ -27,7 +25,6 @@ local enemies = {}
local enemy_radius = 0.025
local enemy_min_shoot = 2
local enemy_max_shoot = 20
local enemy_inaccuracy = 0.05
local window_width = nil
local window_height = nil
@ -293,9 +290,7 @@ function updateEnemies(dt)
enemy.until_shoot = enemy_min_shoot + math.random() * (enemy_max_shoot - enemy_min_shoot)
if unreflected_missiles < unreflected_missiles_max then
local target = cities[math.random(1, #cities)]
local inaccuracy = math.random() * 2 * enemy_inaccuracy - enemy_inaccuracy
local speed = missile_speed_min + math.random() * (missile_speed_max - missile_speed_min)
spawnMissile(enemy.x, enemy.y, target.x + inaccuracy, target.y, speed)
spawnMissile(enemy.x, enemy.y, target.x, target.y, 0.2)
end
end