sortix-mirror/kernel/kb/ps2.cpp

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/*******************************************************************************
Copyright(C) Jonas 'Sortie' Termansen 2011, 2012, 2014.
This file is part of Sortix.
Sortix is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
Sortix. If not, see <http://www.gnu.org/licenses/>.
kb/ps2.cpp
A driver for the PS2 Keyboard.
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*******************************************************************************/
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#include <assert.h>
#include <stddef.h>
#include <stdint.h>
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#include <string.h>
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#include <sortix/keycodes.h>
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#include <sortix/kernel/cpu.h>
#include <sortix/kernel/debugger.h>
#include <sortix/kernel/interrupt.h>
#include <sortix/kernel/kernel.h>
#include <sortix/kernel/keyboard.h>
#include <sortix/kernel/thread.h>
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#include "ps2.h"
namespace Sortix {
const uint16_t DATA = 0x0;
const uint16_t COMMAND = 0x0;
const uint16_t STATUS = 0x4;
const uint8_t CMD_SETLED = 0xED;
const uint8_t LED_SCRLCK = 1 << 0;
const uint8_t LED_NUMLCK = 1 << 1;
const uint8_t LED_CAPSLCK = 1 << 2;
void PS2Keyboard__OnInterrupt(CPU::InterruptRegisters* regs, void* user)
{
((PS2Keyboard*) user)->OnInterrupt(regs);
}
PS2Keyboard::PS2Keyboard(uint16_t iobase, uint8_t interrupt)
{
this->queue = NULL;
this->queuelength = 0;
this->queueoffset = 0;
this->queueused = 0;
this->owner = NULL;
this->ownerptr = NULL;
this->iobase = iobase;
this->interrupt = interrupt;
this->leds = 0;
this->scancodeescaped = false;
this->kblock = KTHREAD_MUTEX_INITIALIZER;
Interrupt::RegisterHandler(interrupt, PS2Keyboard__OnInterrupt, this);
// If any scancodes were already pending, our interrupt handler will
// never be called. Let's just discard anything pending.
PopScancode();
}
PS2Keyboard::~PS2Keyboard()
{
Interrupt::RegisterHandler(interrupt, NULL, NULL);
delete[] queue;
}
struct PS2KeyboardWork
{
PS2Keyboard* kb;
uint8_t scancode;
};
static void PS2Keyboard__InterruptWork(void* payload, size_t size)
{
assert(size == sizeof(PS2KeyboardWork));
PS2KeyboardWork* work = (PS2KeyboardWork*) payload;
work->kb->InterruptWork(work->scancode);
}
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void PS2Keyboard::OnInterrupt(CPU::InterruptRegisters* regs)
{
uint8_t scancode = PopScancode();
if ( scancode == KBKEY_F10 )
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{
CurrentThread()->SaveRegisters(regs);
Debugger::Run();
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}
PS2KeyboardWork work;
work.kb = this;
work.scancode = scancode;
Interrupt::ScheduleWork(PS2Keyboard__InterruptWork, &work, sizeof(work));
}
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void PS2Keyboard::InterruptWork(uint8_t scancode)
{
kthread_mutex_lock(&kblock);
int kbkey = DecodeScancode(scancode);
if ( !kbkey )
{
kthread_mutex_unlock(&kblock);
return;
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}
if ( !PushKey(kbkey) )
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{
Log::PrintF("Warning: dropping keystroke due to insufficient "
"storage space in PS2 keyboard driver.\n");
kthread_mutex_unlock(&kblock);
return;
}
uint8_t newleds = leds;
if ( kbkey == KBKEY_CAPSLOCK )
newleds ^= LED_CAPSLCK;
if ( kbkey == KBKEY_SCROLLLOCK )
newleds ^= LED_SCRLCK;
if ( kbkey == KBKEY_NUMLOCK )
newleds ^= LED_NUMLCK;
if ( newleds != leds )
UpdateLEDs(leds = newleds);
kthread_mutex_unlock(&kblock);
NotifyOwner();
}
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void PS2Keyboard::NotifyOwner()
{
if ( !owner)
return;
owner->OnKeystroke(this, ownerptr);
}
int PS2Keyboard::DecodeScancode(uint8_t scancode)
{
const uint8_t SCANCODE_ESCAPE = 0xE0;
if ( scancode == SCANCODE_ESCAPE )
{
scancodeescaped = true;
return 0;
}
int offset = scancodeescaped ? 0x80 : 0;
int kbkey = scancode & 0x7F;
kbkey = scancode & 0x80 ? -kbkey - offset : kbkey + offset;
scancodeescaped = false;
// kbkey is now in the format specified in <sortix/keycodes.h>.
return kbkey;
}
uint8_t PS2Keyboard::PopScancode()
{
return CPU::InPortB(iobase + DATA);
}
void PS2Keyboard::UpdateLEDs(int ledval)
{
while ( (CPU::InPortB(iobase + STATUS) & (1<<1)) );
CPU::OutPortB(iobase + COMMAND, CMD_SETLED);
while ( (CPU::InPortB(iobase + STATUS) & (1<<1)) );
CPU::OutPortB(iobase + COMMAND, ledval);
}
void PS2Keyboard::SetOwner(KeyboardOwner* owner, void* user)
{
kthread_mutex_lock(&kblock);
this->owner = owner;
this->ownerptr = user;
kthread_mutex_unlock(&kblock);
if ( queueused )
NotifyOwner();
}
bool PS2Keyboard::PushKey(int key)
{
// Check if we need to allocate or resize the circular queue.
if ( queueused == queuelength )
{
size_t newqueuelength = (queuelength) ? queuelength * 2 : 32UL;
int* newqueue = new int[newqueuelength];
if ( !newqueue )
return false;
size_t elemsize = sizeof(*queue);
size_t leadingavai = queuelength-queueoffset;
size_t leading = (leadingavai < queueused) ? leadingavai : queueused;
size_t trailing = queueused - leading;
memcpy(newqueue, queue + queueoffset, leading * elemsize);
memcpy(newqueue + leading, queue, trailing * elemsize);
delete[] queue;
queue = newqueue;
queuelength = newqueuelength;
queueoffset = 0;
}
queue[(queueoffset + queueused++) % queuelength] = key;
return true;
}
int PS2Keyboard::PopKey()
{
if ( !queueused )
return 0;
int kbkey = queue[queueoffset];
queueoffset = (queueoffset + 1) % queuelength;
queueused--;
return kbkey;
}
int PS2Keyboard::Read()
{
ScopedLock lock(&kblock);
return PopKey();
}
size_t PS2Keyboard::GetPending() const
{
ScopedLock lock(&kblock);
return queueused;
}
bool PS2Keyboard::HasPending() const
{
ScopedLock lock(&kblock);
return queueused;
}
} // namespace Sortix