sortix-mirror/sortix/vga.cpp

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/******************************************************************************
COPYRIGHT(C) JONAS 'SORTIE' TERMANSEN 2011.
This file is part of Sortix.
Sortix is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along
with Sortix. If not, see <http://www.gnu.org/licenses/>.
vga.h
A Video Graphics Array driver.
******************************************************************************/
#include "platform.h"
#include <libmaxsi/memory.h>
#include "vga.h"
#include "memorymanagement.h"
#include "scheduler.h"
#include "syscall.h"
using namespace Maxsi;
namespace Sortix
{
namespace VGA
{
addr_t SysCreateFrame();
int SysChangeFrame(int fd);
int SysDeleteFrame(int fd);
uint16_t* const vga = (uint16_t* const) 0xB8000;
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const int width = 80;
const int height = 80;
DevVGAFrame* currentframe;
void Init()
{
currentframe = NULL;
Syscall::Register(SYSCALL_CREATE_FRAME, (void*) SysCreateFrame);
Syscall::Register(SYSCALL_CHANGE_FRAME, (void*) SysChangeFrame);
Syscall::Register(SYSCALL_DELETE_FRAME, (void*) SysDeleteFrame);
}
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// Changes the position of the hardware cursor.
void SetCursor(nat x, nat y)
{
nat value = x + y * width;
// This sends a command to indicies 14 and 15 in the
// CRT Control Register of the VGA controller. These
// are the high and low bytes of the index that show
// where the hardware cursor is to be 'blinking'.
CPU::OutPortB(0x3D4, 14);
CPU::OutPortB(0x3D5, (value >> 8) & 0xFF);
CPU::OutPortB(0x3D4, 15);
CPU::OutPortB(0x3D5, (value >> 0) & 0xFF);
}
addr_t SysCreateFrame()
{
addr_t page = Page::Get();
if ( !page ) { return 0; }
Process* process = CurrentProcess();
addr_t mapto = Page::AlignUp(process->_endcodesection);
UserFrame* userframe = (UserFrame*) mapto;
// TODO: Check if mapto collides with any other memory section!
if ( !Memory::MapUser(page, mapto) )
{
Page::Put(page); return 0;
}
Maxsi::Memory::Set(userframe, 0, sizeof(UserFrame));
DevVGAFrame* frame = new DevVGAFrame();
if ( frame == NULL )
{
Memory::UnmapUser(mapto);
Page::Put(page); return 0;
}
int fd = process->descriptors.Allocate(frame);
if ( fd < 0 )
{
delete frame;
Memory::UnmapUser(mapto);
Page::Put(page); return 0;
}
userframe->fd = fd;
frame->process = process;
frame->physical = page;
frame->userframe = userframe;
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process->_endcodesection = mapto + 0x1000UL;
return mapto;
}
int SysChangeFrame(int fd)
{
Process* process = CurrentProcess();
Device* device = process->descriptors.Get(fd);
if ( !device ) { return -1; }
if ( !device->IsType(Device::VGABUFFER) ) { return -2; }
DevVGAFrame* frame = (DevVGAFrame*) device;
ASSERT(frame->process == process);
ASSERT(frame->physical != 0);
ASSERT(frame->userframe != NULL);
ASSERT(frame->onscreen == (frame == currentframe));
// TODO: Check if userframe is actually user-space writable!
// Check if we need to do anything.
if ( frame == currentframe ) { return 0; }
// If there is already a currently used frame? If so, swap it from
// the VGA memory and back to the RAM. This should be done
// transparently such that the program doesn't feel the difference.
if ( currentframe != NULL )
{
ASSERT(currentframe->physical != frame->physical);
ASSERT(currentframe->userframe != frame->userframe);
ASSERT(currentframe->onscreen == true);
if ( currentframe->process != process )
{
Memory::SwitchAddressSpace(currentframe->process->GetAddressSpace());
}
// Remap the pages in the owning process.
// TODO: Check if userframe is actually user-space writable!
Memory::UnmapUser((addr_t) currentframe->userframe);
Memory::MapUser(currentframe->physical, (addr_t) currentframe->userframe);
Memory::InvalidatePage((addr_t) frame->userframe);
// Restore the contents of this frame to the VGA framebuffer.
Maxsi::Memory::Copy(currentframe->userframe, vga, sizeof(UserFrame));
if ( currentframe->process != process )
{
Memory::SwitchAddressSpace(process->GetAddressSpace());
}
currentframe->onscreen = false;
}
// Now move the contents of this frame to the VGA framebuffer.
Maxsi::Memory::Copy(vga, frame->userframe, sizeof(UserFrame));
// Remap the pages such that the current process now uses the vga.
Memory::UnmapUser((addr_t) frame->userframe);
Memory::MapUser((addr_t) vga, (addr_t) frame->userframe);
Memory::InvalidatePage((addr_t) frame->userframe);
frame->onscreen = true;
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currentframe = frame;
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SetCursor(width, height-1);
return 0;
}
int SysDeleteFrame(int fd)
{
Process* process = CurrentProcess();
Device* device = process->descriptors.Get(fd);
process->descriptors.Free(fd);
if ( device == NULL ) { return -1; }
if ( !device->Close() ) { return -1; }
return 0;
}
}
DevVGAFrame::DevVGAFrame()
{
process = NULL;
userframe = NULL;
physical = 0;
onscreen = false;
}
DevVGAFrame::~DevVGAFrame()
{
if ( process != NULL ) { ASSERT(CurrentProcess() == process); }
if ( userframe != NULL ) { Memory::UnmapUser((addr_t) userframe); Memory::InvalidatePage((addr_t) userframe); }
if ( physical != 0 ) { Page::Put(physical); }
}
nat DevVGAFrame::Flags() { return Device::VGABUFFER; }
}