/* * Copyright (c) 2011, 2012, 2015 Jonas 'Sortie' Termansen. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * * vga.cpp * A Video Graphics Array driver. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include "fs/util.h" #include "vga.h" #include "vgafont.h" namespace Sortix { namespace VGA { uint8_t* const VGA = (uint8_t* const) 0xB8000; const unsigned WIDTH = 80; const unsigned HEIGHT = 25; const size_t VGA_SIZE = sizeof(uint16_t) * WIDTH * HEIGHT; static void WriteIndex(uint16_t port, uint8_t index, uint8_t value) { outport8(port, index); outport8(port+1, value); } static uint8_t ReadIndex(uint16_t port, uint8_t index) { outport8(port, index); return inport8(port+1); } static uint8_t ReplaceIndex(uint16_t port, uint8_t index, uint8_t value) { uint8_t ret = ReadIndex(port, index); WriteIndex(port, index, value); return ret; } static void FetchVGAFont(uint8_t* font) { // TODO: I just got these magic constants off the net. // Select plane 2 for reading. uint8_t old_03ce_04 = ReplaceIndex(0x03CE, 0x04, 0x02); // Clear even/odd mode. uint8_t old_03ce_05 = ReplaceIndex(0x03CE, 0x05, 0x04); // Map VGA Memory to 0xA0000 (Select 0xA0000-0xAFFFF). uint8_t old_03ce_06 = ReplaceIndex(0x03CE, 0x06, 0x04); // Set bitplane 2. uint8_t old_03c4_02 = ReplaceIndex(0x03C4, 0x02, 0x04); // Clear even/odd mode (the other way, don't ask why). uint8_t old_03c4_04 = ReplaceIndex(0x03C4, 0x04, 0x07); // The font data is now at 0xA0000, so fetch it. Note that there is // reserved room for a 8x32 resolution but we are using 8x16. const uint8_t* data = (const uint8_t*) 0xA0000UL; // Patch the replacement chararacter onto character 0. memcpy((uint8_t*) data + ((32*8)/8 * 0), font_replacement_character, VGA_FONT_CHARSIZE); for ( size_t i = 0; i < VGA_FONT_NUMCHARS; i++ ) { const uint8_t* src = data + (32*8)/8 * i; uint8_t* dest = font + VGA_FONT_CHARSIZE * i; memcpy(dest, src, VGA_FONT_CHARSIZE); } // Restore the VGA state. WriteIndex(0x03C4, 0x02, old_03c4_02); WriteIndex(0x03C4, 0x04, old_03c4_04); WriteIndex(0x03CE, 0x05, old_03ce_05); WriteIndex(0x03CE, 0x06, old_03ce_06); WriteIndex(0x03CE, 0x04, old_03ce_04); } const uint8_t* GetFont() { return vgafont; } void Init(const char* devpath, Ref slashdev) { if ( !Log::fallback_framebuffer ) FetchVGAFont(vgafont); ioctx_t ctx; SetupKernelIOCtx(&ctx); // Setup the vgafont device. Ref vgafontnode(new UtilMemoryBuffer(slashdev->dev, (ino_t) 0, 0, 0, 0660, vgafont, sizeof(vgafont), false, false)); if ( !vgafontnode ) PanicF("Unable to allocate %s/vgafont inode.", devpath); if ( LinkInodeInDir(&ctx, slashdev, "vgafont", vgafontnode) != 0 ) PanicF("Unable to link %s/vgafont to vga font.", devpath); if ( Log::fallback_framebuffer ) return; // Setup the vga device. Ref vganode(new UtilMemoryBuffer(slashdev->dev, (ino_t) 0, 0, 0, 0660, VGA, VGA_SIZE, true, false)); if ( !vganode ) PanicF("Unable to allocate %s/vga inode.", devpath); if ( LinkInodeInDir(&ctx, slashdev, "vga", vganode) != 0 ) PanicF("Unable to link %s/vga to vga.", devpath); } // Changes the position of the hardware cursor. void SetCursor(unsigned x, unsigned y) { unsigned value = x + y * WIDTH; // This sends a command to indicies 14 and 15 in the // CRT Control Register of the VGA controller. These // are the high and low bytes of the index that show // where the hardware cursor is to be 'blinking'. outport8(0x3D4, 14); outport8(0x3D5, (value >> 8) & 0xFF); outport8(0x3D4, 15); outport8(0x3D5, (value >> 0) & 0xFF); } } // namespace VGA } // namespace Sortix