/* * Copyright (c) 2014, 2015 Jonas 'Sortie' Termansen. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * * vgafont.c * VGA font. */ #include #include #include #include #include #include "framebuffer.h" #include "vgafont.h" unsigned char font[FONT_CHARSIZE * FONT_NUMCHARS]; bool load_font() { static bool done = false; if ( done ) return true; int fd = open("/dev/vgafont", O_RDONLY); if ( fd < 0 ) return false; if ( readall(fd, font, sizeof(font)) != sizeof(font) ) return false; close(fd); return done = true; } void render_char(struct framebuffer fb, char c, uint32_t color) { unsigned char uc = (unsigned char) c; uint32_t buffer[FONT_HEIGHT * (FONT_WIDTH+1)]; for ( size_t y = 0; y < FONT_HEIGHT; y++ ) { unsigned char line_bitmap = font[uc * FONT_CHARSIZE + y]; for ( size_t x = 0; x < FONT_WIDTH; x++ ) buffer[y * (FONT_WIDTH+1) + x] = line_bitmap & 1U << (7 - x) ? color : 0; buffer[y * (FONT_WIDTH+1) + 8] = 0; //line_bitmap & 1U << 0 ? color : 0; } struct framebuffer character_fb; character_fb.xres = FONT_WIDTH + 1; character_fb.yres = FONT_HEIGHT; character_fb.pitch = character_fb.xres; character_fb.buffer = buffer; framebuffer_copy_to_framebuffer_blend(fb, character_fb); } void render_text(struct framebuffer fb, const char* str, uint32_t color) { for ( size_t i = 0; str[i]; i++ ) render_char(framebuffer_crop(fb, (FONT_WIDTH+1) * i, 0, fb.xres, fb.yres), str[i], color); }