/****************************************************************************** COPYRIGHT(C) JONAS 'SORTIE' TERMANSEN 2011, 2012. This file is part of Sortix. Sortix is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Sortix is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Sortix. If not, see . kb/ps2.cpp A driver for the PS2 Keyboard. ******************************************************************************/ #include #include #include "../interrupt.h" #include "../keyboard.h" #include #include "ps2.h" using namespace Maxsi; namespace Sortix { const uint16_t DATA = 0x0; const uint16_t COMMAND = 0x0; const uint16_t STATUS = 0x4; const uint8_t CMD_SETLED = 0xED; const uint8_t LED_SCRLCK = (1<<0); const uint8_t LED_NUMLCK = (1<<1); const uint8_t LED_CAPSLCK = (1<<2); void PS2Keyboard__OnInterrupt(CPU::InterruptRegisters* regs, void* user) { ((PS2Keyboard*) user)->OnInterrupt(regs); } PS2Keyboard::PS2Keyboard(uint16_t iobase, uint8_t interrupt) { this->queue = NULL; this->queuelength = 0; this->queueoffset = 0; this->queueused = 0; this->owner = NULL; this->ownerptr = NULL; this->iobase = iobase; this->interrupt = interrupt; this->leds = 0; this->scancodeescaped = false; Interrupt::RegisterHandler(interrupt, PS2Keyboard__OnInterrupt, this); // If any scancodes were already pending, our interrupt handler will // never be called. Let's just discard anything pending. PopScancode(); } PS2Keyboard::~PS2Keyboard() { Interrupt::RegisterHandler(interrupt, NULL, NULL); delete[] queue; } void PS2Keyboard::OnInterrupt(CPU::InterruptRegisters* /*regs*/) { uint8_t scancode = PopScancode(); int kbkey = DecodeScancode(scancode); if ( !kbkey ) { return; } if ( !PushKey(kbkey) ) { Log::PrintF("Warning: dropping keystroke due to insufficient " "storage space in PS2 keyboard driver.\n"); return; } uint8_t newleds = leds; if ( kbkey == KBKEY_CAPSLOCK ) { newleds ^= LED_CAPSLCK; } if ( kbkey == KBKEY_SCROLLLOCK ) { newleds ^= LED_SCRLCK; } if ( kbkey == KBKEY_NUMLOCK ) { newleds ^= LED_NUMLCK; } if ( newleds != leds ) { UpdateLEDs(leds = newleds); } NotifyOwner(); } void PS2Keyboard::NotifyOwner() { if ( !owner) { return; } owner->OnKeystroke(this, ownerptr); } int PS2Keyboard::DecodeScancode(uint8_t scancode) { const uint8_t SCANCODE_ESCAPE = 0xE0; if ( scancode == SCANCODE_ESCAPE ) { scancodeescaped = true; return 0; } int offset = (scancodeescaped) ? 0x80 : 0; int kbkey = scancode & 0x7F; if ( scancode & 0x80 ) { kbkey = -kbkey - offset; } else { kbkey = kbkey + offset; } scancodeescaped = false; // kbkey is now in the format specified in . return kbkey; } uint8_t PS2Keyboard::PopScancode() { return CPU::InPortB(iobase + DATA); } void PS2Keyboard::UpdateLEDs(int ledval) { while ( (CPU::InPortB(iobase + STATUS) & (1<<1)) != 0 ) { } CPU::OutPortB(iobase + COMMAND, CMD_SETLED); while ( (CPU::InPortB(iobase + STATUS) & (1<<1)) != 0 ) { } CPU::OutPortB(iobase + COMMAND, ledval); } void PS2Keyboard::SetOwner(KeyboardOwner* owner, void* user) { this->owner = owner; this->ownerptr = user; if ( queueused ) { NotifyOwner(); } } bool PS2Keyboard::PushKey(int key) { // Check if we need to allocate or resize the circular queue. if ( queueused == queuelength ) { size_t newqueuelength = (queuelength) ? queuelength * 2 : 32UL; int* newqueue = new int[newqueuelength]; if ( !newqueue ) { return false; } size_t elemsize = sizeof(*queue); size_t leadingavai = queuelength-queueoffset; size_t leading = (leadingavai < queueused) ? leadingavai : queueused; size_t trailing = queueused - leading; Memory::Copy(newqueue, queue + queueoffset, leading * elemsize); Memory::Copy(newqueue + leading, queue, trailing * elemsize); delete[] queue; queue = newqueue; queuelength = newqueuelength; queueoffset = 0; } queue[(queueoffset + queueused++) % queuelength] = key; return true; } int PS2Keyboard::PopKey() { if ( !queueused ) { return 0; } int kbkey = queue[queueoffset]; queueoffset = (queueoffset + 1) % queuelength; queueused--; return kbkey; } int PS2Keyboard::Read() { return PopKey(); } size_t PS2Keyboard::GetPending() const { return queueused; } bool PS2Keyboard::HasPending() const { return queueused; } }