/******************************************************************************* Copyright(C) Jonas 'Sortie' Termansen 2011, 2012, 2014. This file is part of Sortix. Sortix is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Sortix is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Sortix. If not, see . x86-family/float.cpp Handles saving and restoration of floating point numbers. *******************************************************************************/ #include #include #include #include #include "float.h" namespace Sortix { namespace Float { static Thread* fputhread; bool fpu_is_enabled = false; static inline void InitFPU() { asm volatile ("fninit"); } static inline void SaveState(uint8_t* dest) { assert( (((unsigned long) dest) & (16UL-1UL)) == 0 ); asm volatile ("fxsave (%0)" : : "r"(dest)); } static inline void LoadState(const uint8_t* src) { assert( (((unsigned long) src) & (16UL-1UL)) == 0 ); asm volatile ("fxrstor (%0)" : : "r"(src)); } void Yield() { Thread* thread = CurrentThread(); Interrupt::Disable(); bool fpu_was_enabled = fpu_is_enabled; // The FPU contains the registers for this thread. if ( fputhread == thread ) { if ( !fpu_was_enabled ) EnableFPU(); SaveState(thread->fpuenvaligned); fputhread = NULL; DisableFPU(); } // This thread has used the FPU once. else if ( thread->fpuinitialized ) { // Nothing needs to be done, the FPU is owned by another thread and the // FPU registers are already stored in the thread structure. } // This thread has never used the FPU and needs its registers initialized. else { if ( !fpu_was_enabled ) EnableFPU(); if ( fputhread ) SaveState(fputhread->fpuenvaligned); InitFPU(); SaveState(thread->fpuenvaligned); if ( fputhread ) LoadState(fputhread->fpuenvaligned); if ( !fpu_was_enabled ) DisableFPU(); } Interrupt::Enable(); } static void OnFPUAccess(CPU::InterruptRegisters* /*regs*/, void* /*user*/) { EnableFPU(); Thread* thread = CurrentThread(); if ( thread == fputhread ) return; if ( fputhread ) SaveState(fputhread->fpuenvaligned); fputhread = thread; if ( !thread->fpuinitialized ) { InitFPU(); thread->fpuinitialized = true; return; } LoadState(thread->fpuenvaligned); } void Init() { fputhread = CurrentThread(); assert(fputhread); Interrupt::RegisterHandler(7, OnFPUAccess, NULL); } void NofityTaskExit(Thread* thread) { if ( fputhread == thread ) fputhread = NULL; DisableFPU(); } } // namespace Float } // namespace Sortix