This change adds the display(1) graphical user interface and desktop environment with basic windowing support and the graphical terminal(1) emulator along with integrations in chkblayout(1), chvideomode(1), sysinstall(8), sysupgrade(8), as well as the games and ports. Adopt the Aurora procedural wallpaper in display(1) and login(8). Remove the obsolete dispd. Juhani contributed keyboard and video mode APIs to the display protocol and other miscellaneous changes. dzwdz contributed the initial functioning window buttons, improved title bar, window tiling, and minor bug fixes Co-authored-by: Juhani Krekelä <juhani@krekelä.fi> Co-authored-by: dzwdz <kg67199@gmail.com>
68 lines
2.2 KiB
C
68 lines
2.2 KiB
C
/*
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* Copyright (c) 2014, 2015, 2016 Jonas 'Sortie' Termansen.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* connection.h
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* Display protocol implementation.
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*/
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#ifndef CONNECTION_H
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#define CONNECTION_H
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#include <stddef.h>
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#include <stdint.h>
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#include <display-protocol.h>
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#include "server.h"
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#include "window.h"
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struct display;
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struct window;
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#define MAX_WINDOWS_PER_CONNECTION 256
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struct connection
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{
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struct display* display;
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struct window windows[MAX_WINDOWS_PER_CONNECTION];
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struct display_packet_header packet_header;
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size_t packet_header_received;
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unsigned char* packet;
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size_t packet_received;
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unsigned char* outgoing;
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size_t outgoing_offset;
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size_t outgoing_used;
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size_t outgoing_size;
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int fd;
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};
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void connection_schedule_transmit(struct connection* connection,
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const void* buffer,
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size_t count);
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void connection_initialize(struct connection* connection,
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struct display* display,
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int fd);
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struct window* connection_find_window_raw(struct connection* connection,
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uint32_t window_id);
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struct window* connection_find_window(struct connection* connection,
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uint32_t window_id);
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short connection_interested_poll_events(struct connection* connection);
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void connection_can_read(struct connection* connection,
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const struct server* server);
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void connection_can_write(struct connection* connection);
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void connection_destroy(struct connection* connection);
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#endif
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