#include #include #include #include #include #include #include #include #include #include #include #include #include #define STAGES 2 enum game_mode { TITLESCREEN, STAGE }; enum game_mode game_mode = TITLESCREEN; bool stages_beat[STAGES]; #define PLAYFIELD_SIDE 100 #define TILE_SIDE 10 #define TILES (PLAYFIELD_SIDE / TILE_SIDE) enum palette { BG = 0, TEXT, PLAYER_OUTLINE, PLAYER_SKIN, PLAYER_EYE, GRASS_TOP, GRASS_BROWN, GRASS_DARK, FLAG_STEM, FLAG_FLAG, SWITCH_SWITCH, SWITCH1_HIGHLIGHT, TILE1, STAR_STAR, ERROR, }; static enum palette playfield[PLAYFIELD_SIDE * PLAYFIELD_SIDE]; #include "player_stand_tile.inc" #include "player_walk1_tile.inc" #include "player_walk2_tile.inc" #include "player_walk1_tile_reversed.inc" #include "player_walk2_tile_reversed.inc" #include "grass_tile.inc" #include "dirt_tile.inc" #include "flag_tile.inc" #include "switch1_off_tile.inc" #include "switch1_on_tile.inc" #include "tile1_off_tile.inc" #include "tile1_on_tile.inc" #include "stage1_tile.inc" #include "stage2_tile.inc" #include "star_tile.inc" static char tilemap[TILES * TILES + 1]; static char *stages[] = { " " " " " " "! g " "gg g " " g" " g " " g " "@ gdg " "gg dddgg ", " " " " " " " " " " " " " A " " 11g " "@ !" "ggg gg" }; enum switches_state { ALL_OFF, SWITCH1 }; enum switches_state switches_state; static uint32_t main_window = 0; static uint32_t window_width = 500; static uint32_t window_height = 500; static bool game_running = true; static void on_disconnect(void *context) { (void) context; game_running = false; } static bool left_held, right_held, jump_held; static double jump_maxheight = 21; static double jump_duration = 0.4; static void on_keyboard(void *context, uint32_t window, uint32_t codepoint) { (void) context; if (window != main_window) return; int key = KBKEY_DECODE(codepoint); switch (key) { // TODO: rebinding case KBKEY_LEFT: left_held = true; break; case -KBKEY_LEFT: left_held = false; break; case KBKEY_RIGHT: right_held = true; break; case -KBKEY_RIGHT: right_held = false; break; case KBKEY_SPACE: jump_held = true; break; case -KBKEY_SPACE: jump_held = false; break; } } static void on_quit(void *context, uint32_t window) { (void) context; if (window != main_window) return; game_running = false; } static void on_resize(void *context, uint32_t window, uint32_t width, uint32_t height) { (void) context; if (window != main_window) return; window_width = width; window_height = height; } static double timespec2double(struct timespec ts) { return ts.tv_sec + ts.tv_nsec / 1000.0 / 1000.0 / 1000.0; } static char sample_tilemap(size_t x, size_t y) { size_t tx = x / TILE_SIDE; size_t ty = y / TILE_SIDE; if (tx >= TILES || ty >= TILES) return ' '; return tilemap[ty * TILES + tx]; } static bool solid_tile(size_t x, size_t y) { char tile = sample_tilemap(x, y); return tile != ' ' && tile != '!' && tile != '@' && tile != 'A' && (tile != '1' || switches_state == SWITCH1); } static bool jumping = false; static bool on_ground = false; static double jump_start_y; static double in_jump; static double player_x, player_y; static double player_dx, player_dy; static size_t selection_index = 0; static void initialize_stage(void) { strcpy(tilemap, stages[selection_index]); switches_state = ALL_OFF; jumping = false; on_ground = false; player_dx = 0; player_x = 0; player_y = 0; for (size_t ty = 0; ty < TILES; ty++) { for (size_t tx = 0; tx < TILES; tx++) { if (tilemap[ty * TILES + tx] == '@') { player_x = tx * TILE_SIDE; player_y = ty * TILE_SIDE; } } } } static bool keys_released; static bool stage_selected; static void initialize_titlescreen(void) { keys_released = false; stage_selected = false; } static void initialize(void) { switch (game_mode) { case TITLESCREEN: initialize_titlescreen(); break; case STAGE: initialize_stage(); break; default: printf("%i\n", game_mode); break; } } static void update_stage(struct timespec now, struct timespec dt_timespec) { (void) now; double dt = timespec2double(dt_timespec); player_x += player_dx * dt; if (left_held) player_dx = -30; else if (right_held) player_dx = 30; else player_dx = 0; if (on_ground && jump_held && !jumping) { jumping = true; in_jump = 0; jump_start_y = player_y; } if (!on_ground && !jumping) { jumping = true; in_jump = jump_duration; jump_start_y = player_y + jump_maxheight; } if (jumping) { in_jump += dt; // Jump is a quadratic arc // h = at^2 + bt + c // // Beginning of jump, zero height // t = 0, h = 0 // 0 = a0^2 + b0 + c // c = 0 // // At 2*duration, zero height // t = 2T, h = 0 // 0 = a(2T)^2 + b(2T) + 0 // 0 = 4aT^2 + 2bT // 0 = 2aT^2 + bT // 0 = 2aT + b // b = -2aT // // At duration, maximum height // t = T, h = H // H = aT^2 + bT + 0 // H = aT^2 - 2aT^2 // H = -aT^2 // a = -H / (T^2) // b double a = -jump_maxheight / (jump_duration * jump_duration); double b = -2 * a * jump_duration; double jump_height = a * in_jump * in_jump + b * in_jump; player_y = jump_start_y - jump_height; // player_dy is negative of derivative of jump_height // H = a*t^2 + b*t // H' = 2*a*t + b player_dy = -2 * a * in_jump - b; } // Collision against walls of the map if (player_x < 0) { player_x = 0; player_dx = 0; } else if (player_x > PLAYFIELD_SIDE - TILE_SIDE) { player_x = PLAYFIELD_SIDE - TILE_SIDE; player_dx = 0; } if (player_y < 0) { player_y = 0; player_dy = 0; } else if (player_y > PLAYFIELD_SIDE - TILE_SIDE) { player_y = PLAYFIELD_SIDE - TILE_SIDE; player_dy = 0; game_mode = TITLESCREEN; initialize(); return; } // Collision against tiles size_t px = player_x; size_t py = player_y; size_t left_cx = px - 1; size_t right_cx = px + TILE_SIDE; size_t leftright_top_cy = py; size_t leftright_bottom_cy = py + TILE_SIDE - 3; //XXX: proper handling of snapping if ((solid_tile(left_cx, leftright_top_cy) || solid_tile(left_cx, leftright_bottom_cy)) && player_dx < 0) { size_t snapped_px = (px + TILE_SIDE - 1) / TILE_SIDE * TILE_SIDE; player_x = snapped_px; player_dx = 0; } if ((solid_tile(right_cx, leftright_top_cy) || solid_tile(right_cx, leftright_bottom_cy)) && player_dx > 0) { size_t snapped_px = px / TILE_SIDE * TILE_SIDE; player_x = snapped_px; player_dx = 0; } px = player_x; py = player_y; size_t topbottom_left_cx = px; size_t topbottom_right_cx = px + TILE_SIDE - 1; size_t top_cy = py - 1; size_t bottom_cy = py + TILE_SIDE; on_ground = false; if (solid_tile(topbottom_left_cx, bottom_cy) || solid_tile(topbottom_right_cx, bottom_cy)) { on_ground = true; if (player_dy > 0) { jumping = false; size_t snapped_py = py / TILE_SIDE * TILE_SIDE; player_y = snapped_py; } } if ((solid_tile(topbottom_left_cx, top_cy) || solid_tile(topbottom_right_cx, top_cy)) && player_dy < 0) { size_t snapped_py = (py + TILE_SIDE - 1) / TILE_SIDE * TILE_SIDE; player_y = snapped_py; in_jump = jump_duration; jump_start_y = player_y + jump_maxheight; } // Touching tiles size_t midpoint_x = player_x + TILE_SIDE / 2; size_t midpoint_y = player_y + TILE_SIDE / 2; switch(sample_tilemap(midpoint_x, midpoint_y)) { case '!': stages_beat[selection_index] = true; if (selection_index < STAGES - 1) selection_index++; game_mode = TITLESCREEN; initialize(); return; case 'A': switches_state = SWITCH1; break; } } static void update_titlescreen(struct timespec now, struct timespec dt_timespec) { (void) now; (void) dt_timespec; if (keys_released && left_held && selection_index > 0) selection_index--; if (keys_released && right_held && selection_index < STAGES - 1) selection_index++; if (keys_released && jump_held) stage_selected = true; if (!left_held && !right_held && !jump_held) keys_released = true; else keys_released = false; if (stage_selected && keys_released) { game_mode = STAGE; initialize(); } } static void update(struct timespec now, struct timespec dt_timespec) { switch (game_mode) { case TITLESCREEN: update_titlescreen(now, dt_timespec); break; case STAGE: update_stage(now, dt_timespec); break; default: printf("%i\n", game_mode); break; } } static void draw_tile(enum palette tile[], size_t x, size_t y) { assert(x + TILE_SIDE <= PLAYFIELD_SIDE); assert(y + TILE_SIDE <= PLAYFIELD_SIDE); for (size_t ty = 0; ty < TILE_SIDE; ty++) { for (size_t tx = 0; tx < TILE_SIDE; tx++) { enum palette pixel = tile[ty * TILE_SIDE + tx]; playfield[(y + ty) * PLAYFIELD_SIDE + x + tx] = pixel; } } } static void draw_tiles(void) { assert(strlen(tilemap) == TILES * TILES); for (size_t ty = 0; ty < TILES; ty++) { for (size_t tx = 0; tx < TILES; tx++) { enum palette *tile = NULL; switch(tilemap[ty * TILES + tx]) { case 'g': tile = grass_tile; break; case 'd': tile = dirt_tile; break; case '!': tile = flag_tile; break; case 'A': tile = switches_state == SWITCH1 ? switch1_on_tile : switch1_off_tile; break; case '1': tile = switches_state == SWITCH1 ? tile1_on_tile : tile1_off_tile; break; } if (tile) draw_tile(tile, tx * TILE_SIDE, ty * TILE_SIDE); } } } static void draw_stage(struct timespec now) { memset(playfield, 0, sizeof(playfield)); draw_tiles(); if (player_dx > 0 && now.tv_nsec % 500000000L < 250000000L) draw_tile(player_walk1_tile, player_x, player_y); else if (player_dx > 0) draw_tile(player_walk2_tile, player_x, player_y); else if (player_dx < 0 && now.tv_nsec % 500000000L < 250000000L) draw_tile(player_walk1_tile_reversed, player_x, player_y); else if (player_dx < 0) draw_tile(player_walk2_tile_reversed, player_x, player_y); else draw_tile(player_stand_tile, player_x, player_y); } static void draw_titlescreen(struct timespec now) { (void) now; memset(playfield, 0, sizeof(playfield)); for (size_t i = 0; i < STAGES; i++) { size_t x = i * TILE_SIDE + TILE_SIDE; size_t y = 0; if (stages_beat[i]) draw_tile(star_tile, x, y); } draw_tile(stage1_tile, 1 * TILE_SIDE, TILE_SIDE); draw_tile(stage2_tile, 2 * TILE_SIDE, TILE_SIDE); size_t underline_y = 2 * TILE_SIDE + 1; size_t underline_x = selection_index * TILE_SIDE + TILE_SIDE + 2; for (size_t x = 0; x < TILE_SIDE - 4; x++) playfield[underline_y * PLAYFIELD_SIDE + underline_x + x] = TEXT; } static void draw(struct timespec now) { switch (game_mode) { case TITLESCREEN: draw_titlescreen(now); break; case STAGE: draw_stage(now); break; default: printf("%i\n", game_mode); break; } } int main(int argc, char *argv[]) { struct display_connection *connection = display_connect_default(); if (!connection && errno == ECONNREFUSED) display_spawn(argc, argv); if (!connection) err(1, "Could not connect to display server"); display_create_window(connection, main_window); display_resize_window(connection, main_window, window_width, window_height); display_show_window(connection, main_window); struct display_event_handlers handlers = {0}; handlers.disconnect_handler = on_disconnect; handlers.keyboard_handler = on_keyboard; handlers.quit_handler = on_quit; handlers.resize_handler = on_resize; uint32_t palette_colours[] = { [BG] = make_color(128, 128, 255), [TEXT] = make_color(255, 255, 255), [PLAYER_OUTLINE] = make_color(0, 0, 0), [PLAYER_SKIN] = make_color(180, 100, 64), [PLAYER_EYE] = make_color(255, 255, 255), [GRASS_TOP] = make_color(0, 220, 0), [GRASS_BROWN] = make_color(200, 128, 0), [GRASS_DARK] = make_color(100, 64, 0), [FLAG_STEM] = make_color(0, 0, 0), [FLAG_FLAG] = make_color(255, 0, 0), [SWITCH_SWITCH] = make_color(200, 64, 0), [SWITCH1_HIGHLIGHT] = make_color(0, 255, 0), [TILE1] = make_color(0, 255, 0), [STAR_STAR] = make_color(255, 255, 0), [ERROR] = make_color(255, 0, 255), }; long fps_cap = 100; struct timespec min_dt = timespec_make(0, 1000L * 1000L * 1000L / fps_cap); struct timespec last_frame; clock_gettime(CLOCK_MONOTONIC, &last_frame); initialize(); int fps = 0; while (game_running) { struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); struct timespec dt = timespec_sub(now, last_frame); if (timespec_lt(dt, min_dt)) { struct timespec sleep = timespec_sub(min_dt, dt); nanosleep(&sleep, NULL); continue; } if (last_frame.tv_sec != now.tv_sec) { char *title = NULL; asprintf(&title, "Switcher (%i fps)", fps); display_title_window(connection, main_window, title); free(title); fps = 0; } else fps++; update(now, dt); draw(now); size_t pixels; if (__builtin_mul_overflow(window_width, window_height, &pixels)) errx(1, "Window size too big"); uint32_t *framebuffer = calloc(pixels, sizeof(uint32_t)); uint32_t shorter_side = window_height < window_width ? window_height : window_width; size_t y_offset = (window_height - shorter_side) / 2; size_t x_offset = (window_width - shorter_side) / 2; for (size_t y = 0; y < window_height; y++) { for (size_t x = 0; x < window_width; x++) { if (y < y_offset || x < x_offset || y >= y_offset + shorter_side || x >= x_offset + shorter_side) framebuffer[y * window_width + x] = make_color_a(0, 0, 0, 200); else { size_t pf_x = (x - x_offset) * PLAYFIELD_SIDE / shorter_side; size_t pf_y = (y - y_offset) * PLAYFIELD_SIDE / shorter_side; uint32_t colour = palette_colours[playfield[pf_y * PLAYFIELD_SIDE + pf_x]]; framebuffer[y * window_width + x] = colour; } } } display_render_window(connection, main_window, 0, 0, window_width, window_height, framebuffer); free(framebuffer); while (!display_poll_event(connection, &handlers)); last_frame = now; } display_disconnect(connection); return 0; }