Enforce the emulated terminal being dumb, rename settape to tape, and reword the readme slightly
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21
emulator.pas
21
emulator.pas
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@ -31,6 +31,22 @@ var
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{$endif}
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Ch, Scan: ansichar; //Character for input and output and scancode for non-ASCII keys
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//Terminal output
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procedure Output;
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begin
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//Do not output most of the control codes
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if Ch <= ansichar ($1f) then begin
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if Ch = ansichar (7) then write (Ch) //Bell
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else if Ch = ansichar (8) then write (Ch) //Backspace
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else if Ch = ansichar ($a) then write (Ch) //Line feed
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else if Ch = ansichar ($d) then write (Ch) //Carriage return
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else write (''); //Others
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end
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else if Ch = ansichar ($7f) then write ('') //Delete
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//Output all regular characters
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else write (Ch);
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end;
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begin
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//Initialise the halt flag and the pointers
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@ -187,7 +203,7 @@ begin
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end;
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end;
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//Process the keypress
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write (Ch); //Local echo
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Output; //Local echo
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R [X] := byte (Ch);
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end
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//Tape reader
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@ -225,7 +241,6 @@ begin
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except
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end;
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end;
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end
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{$endif}
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//Regular load
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@ -236,7 +251,7 @@ begin
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//Terminal output
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if Addr = IO then begin
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Ch := ansichar (R [X]);
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write (Ch);
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Output;
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end
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//Printer
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{$ifdef printer}
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@ -87,7 +87,7 @@ Memory-Mapped Devices
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---------------------
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Input (when read from) and output (when written to) are mapped to
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address FFFF. The emulator emulates a dumb terminal with local echo.
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address FFFF. The emulator emulates a glass teletype with local echo.
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Arbitrary devices can be mapped to the other reserved addresses.
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@ -96,13 +96,13 @@ and an emulated punched tape reader and punch with the arguments
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-dprinter and -dtape respectively. The printer is mapped to address FFFE
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and the tape reader and punch to FFFD. The printer prints into
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/dev/usb/lp0 and the tape files read from and punched to are (re)set
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using the settape program. If you wish to use a different setup you have
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to modify the code yourself.
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using the program tape. If you wish to use a different setup you have to
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modify the code yourself.
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Initial Program Loader
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----------------------
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At boot the initial program loader loads a program to the memory
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starting from address 0 after which is cedes control to the CPU. The
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emulator loads the program from a file.
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emulator loads the program from a ROM file.
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@ -1,4 +1,4 @@
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program Settape;
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program Tape;
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{$MODE OBJFPC}
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@ -6,22 +6,22 @@ uses SysUtils;
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type
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//Tape file path and reset state
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Tape = record
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TapeState = record
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Path: shortstring;
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Reset: boolean;
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Pos: integer;
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end;
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var
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Reader, Punch: Tape; //States of the reader and punch
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State: file of Tape; //File storing the states of the reader and punch
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Reader, Punch: TapeState; //States of the reader and punch
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State: file of TapeState; //File storing the states of the reader and punch
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DoRead, DoPunch: boolean; //Whether to reset the reader or the punch
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begin
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//Check whether to set the reader, the punch, or both
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if ParamCount <> 1 then begin
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writeln ('Usage: settape reader/punch/both');
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writeln ('Usage: tape reader/punch/both');
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halt;
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end;
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if ParamStr (1) = 'reader' then begin
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@ -37,7 +37,7 @@ begin
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DoPunch := true;
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end
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else begin
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writeln ('Usage: settape reader/punch/both');
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writeln ('Usage: tape reader/punch/both');
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halt;
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end;
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