chimera2/chimera/ChimeraRender.h

104 lines
3.3 KiB
C

/*
* ChimeraRender.h
*
* Copyright (c) 1995-1997, John Kilburg <john@cs.unlv.edu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CHIMERARENDER_H__
#define __CHIMERARENDER_H__ 1
#include "common.h"
#include "url.h"
#include "ChimeraGUI.h"
#include "ChimeraSource.h"
/*
* A whole bunch of types with which to cause trouble and confuse.
*/
typedef struct ChimeraRenderP *ChimeraRender;
typedef struct
{
char *content;
void *class_context;
void *(*init) _ArgProto((ChimeraRender, void *, void *));
void (*add) _ArgProto((void *));
void (*end) _ArgProto((void *));
void (*destroy) _ArgProto((void *));
void (*cancel) _ArgProto((void *));
void *(*getstate) _ArgProto((void *));
void (*class_destroy) _ArgProto((void *));
byte *(*query) _ArgProto((void *, char *));
int (*search) _ArgProto((void *, char *, int));
bool (*select) _ArgProto((void *, int, int, char *));
bool (*motion) _ArgProto((void *, int, int));
bool (*expose) _ArgProto((void *, int, int, unsigned int, unsigned int));
} ChimeraRenderHooks;
/*
* render.c
*/
typedef void (*ChimeraRenderActionProc) _ArgProto((void *, ChimeraRender,
ChimeraRequest *,
char *));
/* Called by the render user/caller */
ChimeraRender RenderCreate _ArgProto((ChimeraContext,
ChimeraGUI, ChimeraSink,
ChimeraRenderHooks *,
ChimeraRenderHooks *,
void *, void *,
ChimeraRenderActionProc,
void *));
void RenderAdd _ArgProto((ChimeraRender));
void RenderEnd _ArgProto((ChimeraRender));
void RenderDestroy _ArgProto((ChimeraRender));
void RenderCancel _ArgProto((ChimeraRender));
char *RenderQuery _ArgProto((ChimeraRender, char *));
/*
* Returns -1 for not found
* Returns -2 for end of document
* Returns 0 for found
*
* third argument 0 for continue search
* third argument 1 for start search from beginning
*/
int RenderSearch _ArgProto((ChimeraRender, char *, int));
void RenderSelect _ArgProto((ChimeraRender, int, int, char *));
void RenderMotion _ArgProto((ChimeraRender, int, int));
void RenderExpose _ArgProto((ChimeraRender, int, int,
unsigned int, unsigned int));
void *RenderGetState _ArgProto((ChimeraRender));
ChimeraGUI RenderToGUI _ArgProto((ChimeraRender));
ChimeraSink RenderToSink _ArgProto((ChimeraRender));
ChimeraContext RenderToContext _ArgProto((ChimeraRender));
void RenderSendMessage _ArgProto((ChimeraRender, char *));
void RenderAction _ArgProto((ChimeraRender, ChimeraRequest *, char *));
int RenderAddHooks _ArgProto((ChimeraResources, ChimeraRenderHooks *));
ChimeraRenderHooks *RenderGetHooks _ArgProto((ChimeraResources, char *));
ChimeraResources RenderToResources _ArgProto((ChimeraRender));
#endif