evocation/dynamic.e
Irene Knapp 9c1526c3cc
better behavior in the crash handler when the dictionary is messed up
a lot more defensive bounds checks

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Change-Id: Ib900471b8befe06dfa7994714b94ab4ebdc3f0fa
2026-09-18 00:59:54 -07:00

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~ ~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~~ Dynamic definitions ~~
~ ~~~~~~~~~~~~~~~~~~~~~~~~~
~
~ This file provides additional facilities which are fundamental parts of
~ Evocation as a language, but which it's not possible to define until global
~ variables are available. Therefore it is incompatible with the label
~ transform, but compatible with the log-load transform and written to obey
~ its constraints; see transform.e for more details on that.
~
~ The code here relies on the words "log", "s0", "r0", "latest", and "here".
~ These five global variables are the root of all our other data structures.
~ They are defined specially by warm-start in execution.e, since there is no
~ way to create regular definitions for them. Thus, they come to us already
~ set up.
~
~ It may not be obvious, but when a regular docol-based Evocation word is
~ compiled, it hardcodes pointers to all the words it references, which will
~ be part of it forever after. Thus, these words can reference "here" and so
~ on, and they'll just know where to find it, no runtime mechanism for looking
~ it up is needed. That's important, because there are no good ways to build
~ such a mechanism! It would have to dedicate a register or something of that
~ nature, and registers are far too precious for such a use.
~
~ In this file, we define a bunch of more sophisticated ways to work with
~ the log, then we use it to define a high-level flow control facility which
~ saves us from having to compute branch offsets by hand. Pleasantly, we get
~ to use this facility before it's actually defined, since the log-load
~ transform also provides it. That being the case, we might as well start with
~ whatever's most urgent - which is, of course, the debugging tools.
~ Debugging tools for real
~ ~~~~~~~~~~~~~~~~~~~~~~~~
: stack
s0 @ 8 - { dup value@ 8 + != }
{ dup s0 @ 8 - != { space } if dup @ . 8 - }
while drop newline ;
: stackhex
s0 @ 8 - { dup value@ 8 + != }
{ dup s0 @ 8 - != { space } if dup @ .hex64 8 - }
while drop newline ;
~ (pointer -- boolean)
: is-in-log dup log @ <= swap here @ > && ;
~ (-- entry pointer or 0)
: oldest-entry
latest @ { dup @ } { @ } while ;
~ (dictionary handle -- entry pointer or 0)
: oldest-entry-in
dup
dup { { dup @ } { @ } while } if
dup 3roll = { drop 0 } if ;
~ (entry pointer -- entry pointer or 0)
: next-newer-entry
latest @
2dup = { 2drop 0 exit } if
{ dup { 2dup @ != } if }
{ @ } while swap drop ;
~ (entry pointer, dictionary handle -- entry pointer or 0)
: next-newer-entry-in
@
2dup = { 2drop 0 exit } if
{ dup { 2dup @ != } if }
{ @ } while swap drop ;
~ (entry pointer -- pointer)
: guess-entry-end
dup entry-flags@ 64 & 64 = { exit } if
dup next-newer-entry dup
{ drop dup is-in-log { drop here @ } { drop } if-else
exit } unless
swap drop ;
~ (pointer -- entry pointer or 0)
: containing-entry
dup is-in-log { drop 0 exit } unless
latest @ { dup { 2dup > over is-in-log && } { 0 } if-else }
{ @ } while swap drop ;
~ (entry pointer -- boolean)
: is-assembly-word
entry-to-execution-token dup 8 + swap @ = ;
~ (entry pointer -- boolean)
: is-docol-itself
entry-to-name s" docol" stringcmp 0 = ;
~ The word named "docol" has the job of returning the value that gets used
~ as the actual codeword. We make the assumption that the codeword will
~ point somewhere near the entry header; we allow for the possibility that
~ it might be before or after.
~
~ Generally, it's possible for there to be several copies of docol due to
~ alternate logs and things like that, so the goal is to recognize any of
~ them.
~
~ (entry pointer -- boolean)
: is-docol-codeword
dup is-in-log { drop 0 exit } unless
containing-entry dup
{ dup is-docol-itself
{ drop 1 }
{ next-newer-entry dup { is-docol-itself } if } if-else
} if ;
~ TODO this only works on log words
~
~ (entry pointer -- boolean)
: is-docol-interpreted-word
dup is-assembly-word { drop 0 exit } if
entry-to-execution-token @ is-docol-codeword ;
~ (pointer -- boolean)
: is-codeword-pointer
dup is-in-log { drop 0 exit } unless
dup containing-entry dup { 2drop 0 exit } unless
entry-to-execution-token = ;
~ (width --)
: indent { dup } { space 1- } while drop ;
~ (entry pointer --)
: word-heading
dup entry-to-name dup emitstring space
stringlen 1+ 54 swap - 0 max indent dup .hex64
dup entry-flags@ dup
{ space
dup 0x80 & { s" H" emitstring } if
dup 0x40 & { s" M" emitstring } if
dup 0x01 & { s" I" emitstring } if
} if drop
dup is-assembly-word { s" asm" emitstring }
{ dup is-docol-interpreted-word { s" raw" emitstring } unless
} if-else drop
newline ;
: list-dictionary
oldest-entry { dup }
{ dup word-heading next-newer-entry } while drop ;
~ (byte -- boolean)
: is-printable
dup 0x20 <= swap 0x7F > && ;
~ (content end, content start, label start --)
: hexdump-row
2 indent dup .hex32 dup 4 unroll
~ (label start, content end, content start, label start)
0 { dup 16 > } {
~ (label start, content end, content start, label start, offset within row)
dup 7 & 0 = { space } if space
2dup + dup 4 pick <= swap 5 pick > &&
{ 2dup + 8@ .hex8 } { space space } if-else
1+ } while
drop
2 indent s" |" emitstring
0 { dup 16 > } {
~ (label start, content end, content start, label start, offset within row)
2dup + dup 4 pick <= swap 5 pick > &&
{ 2dup + 8@
dup is-printable
{ value@ emitstring } { s" ." emitstring } if-else
drop }
{ space } if-else
1+ } while
s" |" emitstring
newline 5 ndrop ;
~ (start, end --)
: hexdump-between
swap dup 16 1- invert &
{ dup 3 pick > }
{ 3dup hexdump-row 16 + } while 3 ndrop ;
~ (start, length --)
: hexdump-from swap dup 3unroll + hexdump-between ;
~ (start --)
: hexdump 64 hexdump-from ;
~ (entry pointer --)
: describe-hex
dup word-heading
dup guess-entry-end swap entry-to-execution-token
swap hexdump-between ;
~ (entry pointer --)
: describe-docol
dup word-heading
dup guess-entry-end swap entry-to-execution-token 8 +
{ 2dup < }
{ space dup @ dup is-codeword-pointer
{ execution-token-to-entry entry-to-name emitstring }
{ . } if-else
8 + } while newline ;
~ (entry pointer --)
: describe
dup is-docol-interpreted-word
{ describe-docol } { describe-hex } if-else ;
: describe-all
oldest-entry { dup }
{ dup describe next-newer-entry } while drop ;
: describe-compilation
~ It's always in progress ;) We just need a header like this so it doesn't
~ get confused with other kinds of debug output.
." compilation in progress" newline
latest @ hexdump
newline
." here " here @ .hex64 newline
." latest " latest @ .hex64 newline
." name of latest: " latest @ entry-to-name emitstring newline
newline ;
: symbolize-pointer
dup is-in-log {
dup containing-entry dup is-in-log {
~ Any format we're going to use here starts with the entry's name; by
~ printing it now we don't have to keep track of it later.
dup entry-to-name emitstring
dup entry-to-execution-token
~ (scrutinee, entry pointer, codeword pointer)
dup 3 pick >= {
~ The pointer is somewhere in the word's body, so we compute the
~ offset from the codeword.
swap drop -
~ (offset)
dup {
." +" .
} {
~ The pointer goes to the codeword. We don't print anything here,
~ so the output is just the word's name. This will look "right" in
~ a code listing styled like the ones produced by "describe".
drop
} if-else
} {
~ The pointer is in the header, so we compute the offset from the
~ entry address.
drop -
~ (offset)
~ We always print the offset, even if it's zero; this visually
~ emphasizes the difference between entry addresses and content
~ addresses... or that's the hope.
." :" .
} if-else
~ All of the above paths printed SOMETHING, so we're done.
exit
} { drop } if-else
} if
~ If we fall through, just print it as a number.
." 0x" .hex64 ;
: list-callers
control@ r0 @ <
control@ log @ > ||
{ ." control stack pointer out of range: " control@ .hex64 newline } if
control@ { dup r0 @ > }
{ dup @ symbolize-pointer newline 8 + } while
drop ;
: bye 0 sys-exit ;
~ Log manipulation
~ ~~~~~~~~~~~~~~~~
~ In general, we're going to want to be able to go on little excursions
~ where we define utility words that are only useful for one task, then
~ deallocate that stuff after we're done with it. We implement "forget",
~ which removes both dictionary entries and log allocations for the entry
~ pointer it's given and everything that came after.
~
~ The implementation strategy is the same as Jonesforth's version, but
~ Jonesforth runs in immediate mode and reads a word to operate on, whereas
~ ours takes an entry pointer and runs in either compiled or immediate
~ modes.
~
~ (entry pointer --)
: forget dup @ latest ! here ! ;
~ (value --)
: , here @ swap pack64 here ! ;
~ We'll be defining a lot of immediate words, so we should set up a terse
~ way to do that.
: make-immediate latest @ dup entry-flags@ 0x01 | swap entry-flags! ;
: make-hidden latest @ dup entry-flags@ 0x80 | swap entry-flags! ;
: make-visible latest @ dup entry-flags@ 0x80 invert & swap entry-flags! ;
: make-metadata latest @ dup entry-flags@ 0x40 | swap entry-flags! ;
~ Sooner or later we'll want to define recursive words; this one lets us
~ do that. It compiles into a call to the word that's currently being
~ defined (strictly speaking, the one whose definition was most recently
~ begun).
~
~ TODO it seems like maybe the log-load transform breaks this? hm
: recurse latest @ entry-to-execution-token , ; make-immediate
~ The implementation of "find-in" is in core.e, since it's used by the label
~ and transformation facilities. Once we have full log access, we get the
~ nicety of using "find" instead.
~
~ (string pointer -- entry pointer or 0)
: find latest swap find-in ;
~ Allocates bytes on the log by incrementing the global "here" pointer. The
~ "here" pointer is kept aligned to an 8-byte boundary, regardless of the size
~ requested.
~
~ This does not create dictionary entries, it's just a raw memory interface.
~ It's suitable for allocating data or scratch space.
~
~ (size -- pointer)
: allocate
here @ dup
~ (size, here value, here value)
3roll + 8 packalign here ! ;
~ Takes a string pointer which must be equal to the current value of "here",
~ indicating it is in the temporary allocation space, and allocates it
~ permanently by advancing "here" to the next aligned address after it.
~
~ (string pointer -- string pointer)
: allocate-string
dup dup stringlen 1+ + 8 packalign here ! ;
~ Allocate space by incrementing "here", and output a word entry header in
~ it. Also add it to the "latest" linked list. Use zero as the flag values;
~ accept a string pointer on the stack and use its contents as the name.
~
~ This is the first step of creating a new word. Its responsibility includes
~ everything up to the codeword, not including the codeword; it leaves things
~ all set up to start appending contents to the new word by calling ",".
~
~ There's a handy diagram of the entry header format under "quick
~ reference", in the description of the exeuction model in exeuction.e. Create
~ is responsible for everything up to the codeword, not including it.
~
~ When a word is created in interpret mode using s" to provide a string
~ literal, the temporary space that s" uses is in the same place as the
~ entry header we're going to write out. It really is very useful to have
~ that work. Fortunately, it does! We're able to avoid needing a special case
~ by doing things in a very careful way, as described below.
~
~ (string pointer --)
: create
~ We add one to the string length in order to include the trailing null
~ terminator. This will be the length of our name field; we save an extra
~ copy of it to help with packing later.
dup stringlen 1 + dup 3unroll
~ (name field length, string pointer, name field length)
~ We use memmove to put the string in its final position, because it works
~ correctly when the destination overlaps with the source. Notice that we
~ do this before writing anything else in the entry header, to avoid
~ stepping on it. The name string always starts ten bytes into the header,
~ so we can use a fixed offset.
here @ 10 + swap memmove
~ (name field length)
~ Now we can get back to the fields that belong at the start of the entry
~ header. We take the value of "here" and keep a working copy of it on the
~ stack, which we'll advance every time we write more bytes.
here @
~ (name field length, updated "here" pointer)
~ Pack the old value of "latest" as the first field of the header, linking
~ from the newly-defined word to the next-newest word.
~
~ All the entries form a linked list, from newest to oldest. Since the
~ link is the first field in the entry header, you can get from each entry
~ to the one before it just by dereferencing the entry pointer.
latest @ pack64
~ This is the flags byte. It starts at zero; our caller can change it if
~ desired.
0 pack8
~ This is the "other" null terminator, used when traversing the name
~ string backwards for execution-token-to-entry. Yes, the name is
~ null-terminated at both ends.
0 pack8
+ ~ The name field is already populated, so just skip past it.
~ (updated "here" pointer)
~ The codeword is aligned to a machine-word boundary, and the padding for
~ it is create's responsibility.
~
~ By adding the null terminator before adding alignment padding, we've
~ made sure there's always at least one null byte. Otherwise we'd be missing
~ the terminator if by chance the name were exactly the wrong length.
8 packalign
~ (updated "here" pointer)
~ Retrieve the value of "here", which still doesn't reflect our additions,
~ and store it at the adddress of "latest". It's the start of our
~ newly-defined word, which makes it the latest word.
here @ latest !
~ Finally, we write our updated value of "here" back into the variable.
here ! ;
~ Notionally, it might make sense to define "create" in terms of
~ "create-in". Any change like that is being postponed to after the removal
~ of flatassembler, when refactorings will be easier.
~
~ The dictionary handle points to a pointer to the first item.
~
~ (string pointer, dictionary handle --)
: create-in
dup @ here @ swap pack64
~ (name string pointer, dictionary handle, output point)
0 pack8 0 pack8
3roll packstring
8 packalign
~ (dictionary handle, output point)
swap here @ swap !
~ (output point)
here !
;
: self-codeword here @ 8 + , ;
~ A variable is simply a word that returns a specific address, always the
~ same one, at which a value can be stored. This word "variable" takes and
~ address and a word name, and defines the word. Allocating space is its
~ caller's responsibility.
~
~ TODO the address is constant but the contents vary, confusing, write it up
~
~ (address for new variable word to point to, string pointer --)
: variable
create
self-codeword
here @
swap :rax mov-reg64-imm64
:rax push-reg64
pack-next
8 packalign
here ! ;
~ A keyword is a word that evaluates to its own address, which makes it
~ suitable for use as a constant. By convention, all our keywords have names
~ starting with a colon, which imitates the way they work in Common Lisp.
~
~ Specifically, it returns its own execution token. Thus, executing its
~ result repeatedly will keep giving the same value. We aren't in the habit of
~ doing quote-exec kinds of things in Evocation, but it seems as good as any
~ other unique value, so we might as well.
~
~ Unlike CL, we don't currently have the lexer automatically create keywords
~ for us; we create them explicitly. That's likely to be added at some point,
~ but at the moment the feature is lying fallow to see whether it winds up
~ seeing a lot of use.
~
~ (string pointer --)
: keyword
create
~ Before outputting our codeword, save a copy of the address where it's
~ going to be. That will be the execution token we return.
here @ dup
~ (self execution token, output point)
~ Now add a codeword. This is an assembly word, so it's a self-codeword,
~ meaning it points to the word right after itself.
dup 8 + pack64
~ (self execution token, output point)
~ Now we consume the execution token, using it as part of this instruction.
swap :rax mov-reg64-imm64
~ (output point)
~ To return it, we push it to the stack.
:rax push-reg64
~ Now just the normal stuff every assembly word ends with.
pack-next
8 packalign
here ! ;
~ Although we will eventually define the word "'" to give us the symbol of
~ a word, it will rely on being able to compile a literal. Rather than do lots
~ of string processing later, we choose to define this word now to avoid
~ having to look up the word "lit" as part of that.
~
~ It may be slightly surprising that the construction "lit lit" works as
~ expected, given that ie. "lit 5" will break, as will "lit [", so it's worth
~ explaining why it does.
~
~ In most respects "lit" is just an ordinary word, which compilation turns
~ into a pointer to its codeword. That's what happens to most words, if
~ they're not a special syntax nor flagged as immediate. It just happens to be
~ a word that it rarely makes sense to use directly, since its purpose is to
~ be generated as part of the output when compiling number literals. The
~ special behavior around number literals is that when "interpret" sees ie.
~ "5", it first compiles "lit", then appends the numeric value 5 as the
~ following item in the compiled word body.
~
~ The job of "lit" when it's later executed is to push the appropriate value
~ onto the stack and ensure that it doesn't get executed as code. So, whatever
~ you put immediately after it gets treated as a value, even if it's a
~ pointer.
~
~ The reason that writing "lit 5" in Evocation syntax crashes is that it
~ gets turned into "lit lit 5" when compiled, which treats the second "lit" as
~ a value then tries to use "5" as a codeword pointer. So you can use "lit"
~ to quote whatever you want, it's just if it's already a special syntax you
~ might need to go behind "interpret"'s back to get it into the compiled
~ output. In practice, this is likely the only place that needs to happen, but
~ the mechanism is documented for the sake of whatever comes up in the future.
~
~ (value -- )
: literal lit lit , , ;