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1
.gitignore
vendored
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1
.gitignore
vendored
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*.swp
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9
README.md
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README.md
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Gir is an optimizing brainfuck interpreter in Javascript.
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Name
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----
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𒌋𒀜 gir (Sumerian) - n. kiln
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License
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-------
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Everything in the repo is under Unlicense / CC0.
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24
UNLICENSE
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UNLICENSE
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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For more information, please refer to [http://unlicense.org]
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11
gir.html
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gir.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Gir testbench</title>
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<script type="text/javascript" src="gir.js"></script>
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</head>
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<html>
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<p>Open the JavaScript console</p>
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<!-- TODO: Implement some kind of html interface -->
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</html>
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</html>
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164
gir.js
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gir.js
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'use strict';
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// Use symbols for the names of the instructions
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// Unsure if this helps in any way over strings, but I feel it neater
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// +++++ → {type: add, value: 5}
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const add = Symbol('add');
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// > → {type: moveHead, value: 1}
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const moveHead = Symbol('moveHead');
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// . → {type: writeByte}
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const writeByte = Symbol('writeByte');
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// , → {type: readByte}
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const readByte = Symbol('readByte');
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// [-] → {type: loop, contents: [{type: add, value: -1}]}
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const loop = Symbol('loop');
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// TODO: Add extensions from Eldis
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class ParsingError extends Error {}
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// (string) → [commandObjects]
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// May throw
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function parse(program) {
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// (string, int, bool) → {parsed: [commandObjects], lastIndex: int}
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// index is the index of the next character to consume
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// inLoop tells whether we're parsing a loop or the top level
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// lastIndex is the last index the function consumed
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function constructTree(program, index = 0, inLoop = false) {
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let commands = [];
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// Move this out of the loop body since we need to return
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// the index of the last character we parsed
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let i = index;
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for(;;) {
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if(i >= program.length) {
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// If we're parsing a loop, we have a
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// missing ]
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// If we're parsing the top level, this is
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// where we should exit
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if(inLoop) {
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throw new ParsingError('Missing ]');
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} else {
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break;
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}
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i++;
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} else if(program[i] == ']') {
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// If we're parsing a loop, this is where we
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// should exit
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// If we're parsing the top level, we have a
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// missing [
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if(inLoop) {
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break;
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} else {
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throw new ParsingError('Missing [');
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}
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i++;
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} else if(program[i] == '+' || program[i] == '-') {
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// Fold a run of +s and -s into one node
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let value = 0;
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for(; i < program.length; i++) {
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if(program[i] == '+') {
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value++;
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} else if(program[i] == '-') {
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value--;
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} else {
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// Reached end of the run
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break;
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}
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}
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commands.push({type: add, value: value});
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// i is not incremented, since it already
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// points to a location containig a char we
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// have not yet handled
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} else if(program[i] == '<' || program[i] == '>') {
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// Fold a run of <s and >s into one node
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let value = 0;
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for(; i < program.length; i++) {
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if(program[i] == '>') {
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value++;
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} else if(program[i] == '<') {
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value--;
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} else {
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// Reached end of the run
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break;
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}
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}
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commands.push({type: moveHead, value: value});
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// see +/- for why we don't increment i
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} else if(program[i] == '.') {
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commands.push({type: writeByte});
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i++;
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} else if(program[i] == ',') {
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commands.push({type: readByte});
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i++;
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} else if(program[i] == '[') {
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// Parse a loop. This is done by calling the
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// same parser function recursively
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// Due to this the loop appears as one node
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// in the parsed result
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let {parsed, lastIndex} = constructTree(
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program, // Same program data
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i + 1, // Start at the next char
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true // We're parsing a loop
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);
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commands.push({type: loop, contents: parsed});
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// Since lastIndex was consumed by the inner
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// function, we don't want to consume it a
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// second time
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i = lastIndex + 1;
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} else {
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// All others characters are comments,
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// ignore them
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i++;
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}
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}
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return {parsed: commands, lastIndex: i};
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}
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// We only care about the parsed contents, since under normal
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// operarion we only get out of the loop if we've reached the end
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// of the program
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let {parsed} = constructTree(program);
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return parsed;
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}
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// ([commandObjects]) <io>
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function prettyPrint(parsed) {
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// ([commandObjects], string) <io>
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function printIndented(parsed, indent = '') {
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for(let command of parsed) {
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let line = indent;
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if(command.type == add) {
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line += `add ${command.value}`;
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console.log(line);
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} else if(command.type == moveHead) {
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line += `moveHead ${command.value}`;
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console.log(line);
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} else if(command.type == writeByte) {
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line += 'writeByte';
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console.log(line);
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} else if(command.type == readByte) {
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line += 'readByte';
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console.log(line);
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} else if(command.type == loop) {
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line += 'loop';
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console.log(line);
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printIndented(command.contents, indent + ' ');
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} else {
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line += `unknown ${command.type}`;
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console.log(line);
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}
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}
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}
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printIndented(parsed);
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}
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