commit
58dfcec0cd
7 changed files with 306 additions and 0 deletions
@ -0,0 +1,26 @@
|
||||
all: ps2-kbtest.iso |
||||
|
||||
ps2-kbtest.iso: grub.cfg ps2-kbtest.kernel |
||||
mkdir -p isodir/boot/grub
|
||||
cp ps2-kbtest.kernel isodir/boot/ps2-kbtest.kernel
|
||||
cp grub.cfg isodir/boot/grub/grub.cfg
|
||||
grub-mkrescue -o ps2-kbtest.iso isodir
|
||||
|
||||
ps2-kbtest.kernel: boot.o kernel.o |
||||
i686-elf-gcc -T linker.ld -o ps2-kbtest.kernel -ffreestanding -O2 -nostdlib boot.o kernel.o -lgcc
|
||||
|
||||
boot.o: boot.s |
||||
i686-elf-as boot.s -o boot.o
|
||||
|
||||
kernel.o: kernel.c |
||||
i686-elf-gcc -c kernel.c -o kernel.o -std=gnu99 -ffreestanding -O2 -Wall -Wextra
|
||||
|
||||
clean: |
||||
rm -rf boot.o kernel.o ps2-kbtest.kernel ps2-kbtest.iso isodir/
|
||||
|
||||
distclean: clean |
||||
|
||||
run: ps2-kbtest.iso |
||||
qemu-system-i386 -accel kvm -cdrom ps2-kbtest.iso
|
||||
|
||||
.PHONY: all clean distclean run |
@ -0,0 +1,111 @@
|
||||
/* Based on Bare Bones tutorial on OSDev wiki */ |
||||
|
||||
/* Declare constants for the multiboot header. */ |
||||
.set ALIGN, 1<<0 /* align loaded modules on page boundaries */ |
||||
.set MEMINFO, 1<<1 /* provide memory map */ |
||||
.set FLAGS, ALIGN | MEMINFO /* this is the Multiboot 'flag' field */ |
||||
.set MAGIC, 0x1BADB002 /* 'magic number' lets bootloader find the header */ |
||||
.set CHECKSUM, -(MAGIC + FLAGS) /* checksum of above, to prove we are multiboot */ |
||||
|
||||
/* |
||||
Declare a multiboot header that marks the program as a kernel. These are magic |
||||
values that are documented in the multiboot standard. The bootloader will |
||||
search for this signature in the first 8 KiB of the kernel file, aligned at a |
||||
32-bit boundary. The signature is in its own section so the header can be |
||||
forced to be within the first 8 KiB of the kernel file. |
||||
*/ |
||||
.section .multiboot |
||||
.align 4
|
||||
.long MAGIC
|
||||
.long FLAGS
|
||||
.long CHECKSUM
|
||||
|
||||
/* |
||||
The multiboot standard does not define the value of the stack pointer register |
||||
(esp) and it is up to the kernel to provide a stack. This allocates room for a |
||||
small stack by creating a symbol at the bottom of it, then allocating 16384 |
||||
bytes for it, and finally creating a symbol at the top. The stack grows |
||||
downwards on x86. The stack is in its own section so it can be marked nobits, |
||||
which means the kernel file is smaller because it does not contain an |
||||
uninitialized stack. The stack on x86 must be 16-byte aligned according to the |
||||
System V ABI standard and de-facto extensions. The compiler will assume the |
||||
stack is properly aligned and failure to align the stack will result in |
||||
undefined behavior. |
||||
*/ |
||||
.section .bss |
||||
.align 16
|
||||
stack_bottom: |
||||
.skip 16384 # 16 KiB |
||||
stack_top: |
||||
|
||||
/* |
||||
The linker script specifies _start as the entry point to the kernel and the |
||||
bootloader will jump to this position once the kernel has been loaded. It |
||||
doesn't make sense to return from this function as the bootloader is gone. |
||||
*/ |
||||
.section .text |
||||
.global _start
|
||||
.type _start, @function
|
||||
_start: |
||||
/* |
||||
The bootloader has loaded us into 32-bit protected mode on a x86 |
||||
machine. Interrupts are disabled. Paging is disabled. The processor |
||||
state is as defined in the multiboot standard. The kernel has full |
||||
control of the CPU. The kernel can only make use of hardware features |
||||
and any code it provides as part of itself. There's no printf |
||||
function, unless the kernel provides its own <stdio.h> header and a |
||||
printf implementation. There are no security restrictions, no |
||||
safeguards, no debugging mechanisms, only what the kernel provides |
||||
itself. It has absolute and complete power over the |
||||
machine. |
||||
*/ |
||||
|
||||
/* |
||||
To set up a stack, we set the esp register to point to the top of the |
||||
stack (as it grows downwards on x86 systems). This is necessarily done |
||||
in assembly as languages such as C cannot function without a stack. |
||||
*/ |
||||
mov $stack_top, %esp |
||||
|
||||
/* |
||||
This is a good place to initialize crucial processor state before the |
||||
high-level kernel is entered. It's best to minimize the early |
||||
environment where crucial features are offline. Note that the |
||||
processor is not fully initialized yet: Features such as floating |
||||
point instructions and instruction set extensions are not initialized |
||||
yet. The GDT should be loaded here. Paging should be enabled here. |
||||
C++ features such as global constructors and exceptions will require |
||||
runtime support to work as well. |
||||
*/ |
||||
|
||||
/* |
||||
Enter the high-level kernel. The ABI requires the stack is 16-byte |
||||
aligned at the time of the call instruction (which afterwards pushes |
||||
the return pointer of size 4 bytes). The stack was originally 16-byte |
||||
aligned above and we've pushed a multiple of 16 bytes to the |
||||
stack since (pushed 0 bytes so far), so the alignment has thus been |
||||
preserved and the call is well defined. |
||||
*/ |
||||
call kernel_main |
||||
|
||||
/* |
||||
If the system has nothing more to do, put the computer into an |
||||
infinite loop. To do that: |
||||
1) Disable interrupts with cli (clear interrupt enable in eflags). |
||||
They are already disabled by the bootloader, so this is not needed. |
||||
Mind that you might later enable interrupts and return from |
||||
kernel_main (which is sort of nonsensical to do). |
||||
2) Wait for the next interrupt to arrive with hlt (halt instruction). |
||||
Since they are disabled, this will lock up the computer. |
||||
3) Jump to the hlt instruction if it ever wakes up due to a |
||||
non-maskable interrupt occurring or due to system management mode. |
||||
*/ |
||||
cli |
||||
1: hlt |
||||
jmp 1b |
||||
|
||||
/* |
||||
Set the size of the _start symbol to the current location '.' minus its start. |
||||
This is useful when debugging or when you implement call tracing. |
||||
*/ |
||||
.size _start, . - _start |
@ -0,0 +1,3 @@
|
||||
menuentry "ps2 kbtest" { |
||||
multiboot /boot/ps2-kbtest.kernel |
||||
} |
@ -0,0 +1,116 @@
|
||||
/* Based on Bare Bones tutorial on OSDev wiki */ |
||||
|
||||
#include <stdbool.h> |
||||
#include <stddef.h> |
||||
#include <stdint.h> |
||||
|
||||
/* Check if the compiler thinks you are targeting the wrong operating system. */ |
||||
#if defined(__linux__) |
||||
#error "You are not using a cross-compiler, you will most certainly run into trouble" |
||||
#endif |
||||
|
||||
/* This tutorial will only work for the 32-bit ix86 targets. */ |
||||
#if !defined(__i386__) |
||||
#error "This tutorial needs to be compiled with a ix86-elf compiler" |
||||
#endif |
||||
|
||||
/* Hardware text mode color constants. */ |
||||
enum vga_color { |
||||
VGA_COLOR_BLACK = 0, |
||||
VGA_COLOR_BLUE = 1, |
||||
VGA_COLOR_GREEN = 2, |
||||
VGA_COLOR_CYAN = 3, |
||||
VGA_COLOR_RED = 4, |
||||
VGA_COLOR_MAGENTA = 5, |
||||
VGA_COLOR_BROWN = 6, |
||||
VGA_COLOR_LIGHT_GREY = 7, |
||||
VGA_COLOR_DARK_GREY = 8, |
||||
VGA_COLOR_LIGHT_BLUE = 9, |
||||
VGA_COLOR_LIGHT_GREEN = 10, |
||||
VGA_COLOR_LIGHT_CYAN = 11, |
||||
VGA_COLOR_LIGHT_RED = 12, |
||||
VGA_COLOR_LIGHT_MAGENTA = 13, |
||||
VGA_COLOR_LIGHT_BROWN = 14, |
||||
VGA_COLOR_WHITE = 15, |
||||
}; |
||||
|
||||
static inline uint8_t vga_entry_color(enum vga_color fg, enum vga_color bg) |
||||
{ |
||||
return fg | bg << 4; |
||||
} |
||||
|
||||
static inline uint16_t vga_entry(unsigned char uc, uint8_t color) |
||||
{ |
||||
return (uint16_t) uc | (uint16_t) color << 8; |
||||
} |
||||
|
||||
size_t strlen(const char* str) |
||||
{ |
||||
size_t len = 0; |
||||
while (str[len]) |
||||
len++; |
||||
return len; |
||||
} |
||||
|
||||
static const size_t VGA_WIDTH = 80; |
||||
static const size_t VGA_HEIGHT = 25; |
||||
|
||||
size_t terminal_row; |
||||
size_t terminal_column; |
||||
uint8_t terminal_color; |
||||
uint16_t* terminal_buffer; |
||||
|
||||
void terminal_initialize(void) |
||||
{ |
||||
terminal_row = 0; |
||||
terminal_column = 0; |
||||
terminal_color = vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK); |
||||
terminal_buffer = (uint16_t*) 0xB8000; |
||||
for (size_t y = 0; y < VGA_HEIGHT; y++) { |
||||
for (size_t x = 0; x < VGA_WIDTH; x++) { |
||||
const size_t index = y * VGA_WIDTH + x; |
||||
terminal_buffer[index] = vga_entry(' ', terminal_color); |
||||
} |
||||
} |
||||
} |
||||
|
||||
void terminal_setcolor(uint8_t color) |
||||
{ |
||||
terminal_color = color; |
||||
} |
||||
|
||||
void terminal_putentryat(char c, uint8_t color, size_t x, size_t y) |
||||
{ |
||||
const size_t index = y * VGA_WIDTH + x; |
||||
terminal_buffer[index] = vga_entry(c, color); |
||||
} |
||||
|
||||
void terminal_putchar(char c) |
||||
{ |
||||
terminal_putentryat(c, terminal_color, terminal_column, terminal_row); |
||||
if (++terminal_column == VGA_WIDTH) { |
||||
terminal_column = 0; |
||||
if (++terminal_row == VGA_HEIGHT) |
||||
terminal_row = 0; |
||||
} |
||||
} |
||||
|
||||
void terminal_write(const char* data, size_t size) |
||||
{ |
||||
for (size_t i = 0; i < size; i++) |
||||
terminal_putchar(data[i]); |
||||
} |
||||
|
||||
void terminal_writestring(const char* data) |
||||
{ |
||||
terminal_write(data, strlen(data)); |
||||
} |
||||
|
||||
void kernel_main(void) |
||||
{ |
||||
/* Initialize terminal interface */ |
||||
terminal_initialize(); |
||||
|
||||
/* Newline support is left as an exercise. */ |
||||
terminal_writestring("Hello, kernel World!\n"); |
||||
} |
@ -0,0 +1,45 @@
|
||||
/* Based on Bare Bones tutorial on OSDev wiki */ |
||||
|
||||
/* The bootloader will look at this image and start execution at the symbol |
||||
designated as the entry point. */ |
||||
ENTRY(_start) |
||||
|
||||
/* Tell where the various sections of the object files will be put in the final |
||||
kernel image. */ |
||||
SECTIONS |
||||
{ |
||||
/* Begin putting sections at 1 MiB, a conventional place for kernels to be |
||||
loaded at by the bootloader. */ |
||||
. = 1M; |
||||
|
||||
/* First put the multiboot header, as it is required to be put very early |
||||
early in the image or the bootloader won't recognize the file format. |
||||
Next we'll put the .text section. */ |
||||
.text BLOCK(4K) : ALIGN(4K) |
||||
{ |
||||
*(.multiboot) |
||||
*(.text) |
||||
} |
||||
|
||||
/* Read-only data. */ |
||||
.rodata BLOCK(4K) : ALIGN(4K) |
||||
{ |
||||
*(.rodata) |
||||
} |
||||
|
||||
/* Read-write data (initialized) */ |
||||
.data BLOCK(4K) : ALIGN(4K) |
||||
{ |
||||
*(.data) |
||||
} |
||||
|
||||
/* Read-write data (uninitialized) and stack */ |
||||
.bss BLOCK(4K) : ALIGN(4K) |
||||
{ |
||||
*(COMMON) |
||||
*(.bss) |
||||
} |
||||
|
||||
/* The compiler may produce other sections, by default it will put them in |
||||
a segment with the same name. Simply add stuff here as needed. */ |
||||
} |
Loading…
Reference in new issue