diff --git a/bundle/main.lua b/bundle/main.lua index 2f4ce66..56168e6 100644 --- a/bundle/main.lua +++ b/bundle/main.lua @@ -316,6 +316,9 @@ function updateEnemies(dt) end end + local dangle = 10 / (2 + enemy.until_shoot) * dt + enemy.angle = enemy.angle + dangle + if not enemy.alive then table.remove(enemies, i) else