Add cities
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@ -9,6 +9,10 @@ local missiles = {}
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local missile_radius = 0.005
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local missile_trail_length = 7
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local cities = {}
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local city_width = 0.07
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local city_height = 0.05
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local window_width = nil
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local window_height = nil
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local viewport_x_offset = nil
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@ -47,10 +51,26 @@ function love.load()
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local width, height = love.graphics.getDimensions()
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setScreenDimensions(width, height)
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movePaddle(0)
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spawnCities()
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spawnMissile(0.5, 0.1, -0.1, -0.2)
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spawnMissile(0.5, 0.1, 0.1, 0.1)
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end
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function spawnCities()
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local number_of_cities = 7
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cities = {}
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for i = 1, number_of_cities do
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local city_x = ((i - 0.5) / number_of_cities) * (1 - 2*wall_thickness) + wall_thickness
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local city_y = 1 - city_height/2
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table.insert(cities, {
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x = city_x,
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y = city_y,
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alive = true
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})
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end
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end
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function spawnMissile(x, y, dx, dy)
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table.insert(missiles, {
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x = x,
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@ -196,7 +216,20 @@ function drawPaddle()
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love.graphics.rectangle('fill', x, y, width, height)
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end
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function drawCities()
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love.graphics.setColor(1, 1, 1)
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for _, city in ipairs(cities) do
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if city.alive then
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local x, y = toScreenCoordinates(city.x - city_width/2, city.y - city_height/2)
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local width = toScreenSize(city_width)
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local height = toScreenSize(city_height)
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love.graphics.rectangle('fill', x, y, width, height)
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end
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end
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end
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function love.draw()
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drawCities()
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drawWalls()
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drawMissiles()
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drawPaddle()
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