sortix-mirror/kernel/x86/interrupt.S

533 lines
13 KiB
ArmAsm
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/*
* Copyright (c) 2011, 2012, 2013, 2014, 2015 Jonas 'Sortie' Termansen.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* x86/interrupt.S
* Transfers control to interrupt handlers when interrupts happen.
*/
.section .text
.global isr0
.type isr0, @function
isr0:
pushl $0 # err_code
pushl $0 # int_no
jmp interrupt_handler_prepare
.global isr1
.type isr1, @function
isr1:
pushl $0 # err_code
pushl $1 # int_no
jmp interrupt_handler_prepare
.global isr2
.type isr2, @function
isr2:
pushl $0 # err_code
pushl $2 # int_no
jmp interrupt_handler_prepare
.global isr3
.type isr3, @function
isr3:
pushl $0 # err_code
pushl $3 # int_no
jmp interrupt_handler_prepare
.global isr4
.type isr4, @function
isr4:
pushl $0 # err_code
pushl $4 # int_no
jmp interrupt_handler_prepare
.global isr5
.type isr5, @function
isr5:
pushl $0 # err_code
pushl $5 # int_no
jmp interrupt_handler_prepare
.global isr6
.type isr6, @function
isr6:
pushl $0 # err_code
pushl $6 # int_no
jmp interrupt_handler_prepare
.global isr7
.type isr7, @function
isr7:
pushl $0 # err_code
pushl $7 # int_no
jmp interrupt_handler_prepare
.global isr8
.type isr8, @function
isr8:
# pushl $0 # err_code pushed by CPU
pushl $8 # int_no
jmp interrupt_handler_prepare
.global isr9
.type isr9, @function
isr9:
pushl $0 # err_code
pushl $9 # int_no
jmp interrupt_handler_prepare
.global isr10
.type isr10, @function
isr10:
# pushl $0 # err_code pushed by CPU
pushl $10 # int_no
jmp interrupt_handler_prepare
.global isr11
.type isr11, @function
isr11:
# pushl $0 # err_code pushed by CPU
pushl $11 # int_no
jmp interrupt_handler_prepare
.global isr12
.type isr12, @function
isr12:
# pushl $0 # err_code pushed by CPU
pushl $12 # int_no
jmp interrupt_handler_prepare
.global isr13
.type isr13, @function
isr13:
# pushl $0 # err_code pushed by CPU
pushl $13 # int_no
jmp interrupt_handler_prepare
.global isr14
.type isr14, @function
isr14:
# pushl $0 # err_code pushed by CPU
pushl $14 # int_no
jmp interrupt_handler_prepare
.global isr15
.type isr15, @function
isr15:
pushl $0 # err_code
pushl $15 # int_no
jmp interrupt_handler_prepare
.global isr16
.type isr16, @function
isr16:
pushl $0 # err_code
pushl $16 # int_no
jmp interrupt_handler_prepare
.global isr17
.type isr17, @function
isr17:
# pushl $0 # err_code pushed by CPU
pushl $17 # int_no
jmp interrupt_handler_prepare
.global isr18
.type isr18, @function
isr18:
pushl $0 # err_code
pushl $18 # int_no
jmp interrupt_handler_prepare
.global isr19
.type isr19, @function
isr19:
pushl $0 # err_code
pushl $19 # int_no
jmp interrupt_handler_prepare
.global isr20
.type isr20, @function
isr20:
pushl $0 # err_code
pushl $20 # int_no
jmp interrupt_handler_prepare
.global isr21
.type isr21, @function
isr21:
pushl $0 # err_code
pushl $21 # int_no
jmp interrupt_handler_prepare
.global isr22
.type isr22, @function
isr22:
pushl $0 # err_code
pushl $22 # int_no
jmp interrupt_handler_prepare
.global isr23
.type isr23, @function
isr23:
pushl $0 # err_code
pushl $23 # int_no
jmp interrupt_handler_prepare
.global isr24
.type isr24, @function
isr24:
pushl $0 # err_code
pushl $24 # int_no
jmp interrupt_handler_prepare
.global isr25
.type isr25, @function
isr25:
pushl $0 # err_code
pushl $25 # int_no
jmp interrupt_handler_prepare
.global isr26
.type isr26, @function
isr26:
pushl $0 # err_code
pushl $26 # int_no
jmp interrupt_handler_prepare
.global isr27
.type isr27, @function
isr27:
pushl $0 # err_code
pushl $27 # int_no
jmp interrupt_handler_prepare
.global isr28
.type isr28, @function
isr28:
pushl $0 # err_code
pushl $28 # int_no
jmp interrupt_handler_prepare
.global isr29
.type isr29, @function
isr29:
pushl $0 # err_code
pushl $29 # int_no
jmp interrupt_handler_prepare
.global isr30
.type isr30, @function
isr30:
# pushl $0 # err_code pushed by CPU
pushl $30 # int_no
jmp interrupt_handler_prepare
.global isr31
.type isr31, @function
isr31:
pushl $0 # err_code
pushl $31 # int_no
jmp interrupt_handler_prepare
.global isr128
.type isr128, @function
isr128:
pushl $0 # err_code
pushl $128 # int_no
jmp interrupt_handler_prepare
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 15:30:34 +00:00
.global isr130
.type isr130, @function
isr130:
pushl $0 # err_code
pushl $130 # int_no
jmp interrupt_handler_prepare
.global isr131
.type isr131, @function
isr131:
pushl $0 # err_code
pushl $131 # int_no
jmp interrupt_handler_prepare
.global irq0
.type irq0, @function
irq0:
pushl $0 # err_code
pushl $32 # int_no
jmp interrupt_handler_prepare
.global irq1
.type irq1, @function
irq1:
pushl $0 # err_code
pushl $33 # int_no
jmp interrupt_handler_prepare
.global irq2
.type irq2, @function
irq2:
pushl $0 # err_code
pushl $34 # int_no
jmp interrupt_handler_prepare
.global irq3
.type irq3, @function
irq3:
pushl $0 # err_code
pushl $35 # int_no
jmp interrupt_handler_prepare
.global irq4
.type irq4, @function
irq4:
pushl $0 # err_code
pushl $36 # int_no
jmp interrupt_handler_prepare
.global irq5
.type irq5, @function
irq5:
pushl $0 # err_code
pushl $37 # int_no
jmp interrupt_handler_prepare
.global irq6
.type irq6, @function
irq6:
pushl $0 # err_code
pushl $38 # int_no
jmp interrupt_handler_prepare
.global irq7
.type irq7, @function
irq7:
pushl $0 # err_code
pushl $39 # int_no
jmp interrupt_handler_prepare
.global irq8
.type irq8, @function
irq8:
pushl $0 # err_code
pushl $40 # int_no
jmp interrupt_handler_prepare
.global irq9
.type irq9, @function
irq9:
pushl $0 # err_code
pushl $41 # int_no
jmp interrupt_handler_prepare
.global irq10
.type irq10, @function
irq10:
pushl $0 # err_code
pushl $42 # int_no
jmp interrupt_handler_prepare
.global irq11
.type irq11, @function
irq11:
pushl $0 # err_code
pushl $43 # int_no
jmp interrupt_handler_prepare
.global irq12
.type irq12, @function
irq12:
pushl $0 # err_code
pushl $44 # int_no
jmp interrupt_handler_prepare
.global irq13
.type irq13, @function
irq13:
pushl $0 # err_code
pushl $45 # int_no
jmp interrupt_handler_prepare
.global irq14
.type irq14, @function
irq14:
pushl $0 # err_code
pushl $46 # int_no
jmp interrupt_handler_prepare
.global irq15
.type irq15, @function
irq15:
pushl $0 # err_code
pushl $47 # int_no
jmp interrupt_handler_prepare
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 15:30:34 +00:00
.global yield_cpu_handler
.type yield_cpu_handler, @function
yield_cpu_handler:
pushl $0 # err_code
pushl $129 # int_no
jmp interrupt_handler_prepare
.global thread_exit_handler
.type thread_exit_handler, @function
thread_exit_handler:
pushl $0 # err_code
pushl $132 # int_no
jmp interrupt_handler_prepare
interrupt_handler_prepare:
cld
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 15:30:34 +00:00
movl $1, asm_is_cpu_interrupted
# Check if an interrupt happened while having kernel permissions.
testw $0x3, 12(%esp) # cs
jz fixup_relocate_stack
fixup_relocate_stack_complete:
pushl %eax
pushl %ecx
pushl %edx
pushl %ebx
pushl %ebp
pushl %esi
pushl %edi
# Push the user-space data segment.
movl %ds, %ebp
pushl %ebp
# Load the kernel data segment.
movw $0x10, %bp
movl %ebp, %ds
movl %ebp, %es
# Push CR2 in case of page faults
movl %cr2, %ebp
pushl %ebp
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 15:30:34 +00:00
# Push the current kernel errno value.
2016-05-02 16:19:11 +00:00
movl errno, %ebp
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 15:30:34 +00:00
pushl %ebp
# Push whether a signal is pending.
movl asm_signal_is_pending, %ebp
pushl %ebp
# Now call the interrupt handler.
movl %esp, %ebx
subl $4, %esp
andl $0xFFFFFFF0, %esp
.global fake_interrupt
.type fake_interrupt, @function
fake_interrupt:
movl %ebx, (%esp)
call interrupt_handler
movl %ebx, %esp
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 15:30:34 +00:00
load_interrupted_registers:
# Restore whether signals are pending.
popl %ebp
movl %ebp, asm_signal_is_pending
# Restore the previous kernel errno.
popl %ebp
2016-05-02 16:19:11 +00:00
movl %ebp, errno
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 15:30:34 +00:00
# Remove CR2 from the stack.
addl $4, %esp
# Restore the user-space data segment.
popl %ebp
movl %ebp, %ds
movl %ebp, %es
popl %edi
popl %esi
popl %ebp
popl %ebx
popl %edx
popl %ecx
popl %eax
# Remove int_no and err_code
addl $8, %esp
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 15:30:34 +00:00
movl $0, asm_is_cpu_interrupted
# If interrupted with kernel permissions we may need to switch stack.
testw $0x3, 4(%esp) # int_no and err_code now gone, so cs is at 4(%esp).
jz fixup_switch_stack
fixup_switch_stack_complete:
# Return to where we came from.
iret
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 15:30:34 +00:00
fixup_relocate_stack:
# Ok, so some genius at Intel decided that if the permission level does not
# change during an interrupt then the CPU won't push the stack pointer and
# it won't reload it during iret. This seriously messes up the scheduler
# that wants to preempt kernel threads each with their own stack. The
# scheduler will attempt to read (and modify) the stack value which doesn't
# exist and worse: the value at that location is likely used by the
# interrupted kernel thread. A quick and dirty solution is to simply move
# the stack 8 bytes down the stack. Right now there are the 5 elements on
# the stack (eflags, cs, eip, err_code, int_no) of 5 bytes each.
mov %eax, -4-8(%esp) # Save eax
mov 0(%esp), %eax # int_no
mov %eax, 0-8(%esp)
mov 4(%esp), %eax # err_code
mov %eax, 4-8(%esp)
mov 8(%esp), %eax # eip
mov %eax, 8-8(%esp)
mov 12(%esp), %eax # cs
mov %eax, 12-8(%esp)
mov 16(%esp), %eax # eflags
mov %eax, 16-8(%esp)
# Next up we have to fake what the CPU should have done: pushed ss and esp.
mov %esp, %eax
addl $5*4, %eax # Calculate original esp
mov %eax, 20-8(%esp)
mov %ss, %eax
mov %eax, 24-8(%esp)
# Now that we moved the stack, it's time to really handle the interrupt.
mov -4-8(%esp), %eax
subl $8, %esp
jmp fixup_relocate_stack_complete
fixup_switch_stack:
# Yup, we also have to do special processing when we return from the
# interrupt. The problem is that if the iret instruction won't load a new
# stack if interrupted with kernel permissions and that the scheduler may
# wish to change the current stack during a context switch. We will then
# switch the stack before calling iret; but iret needs the return
# information on the stack (and now it isn't), so we'll copy our stack onto
# our new stack and then fire the interrupt and everyone is happy.
# In the following code, %esp will point our fixed iret return parameters
# that has stack data. However, the processor does not expect this
# information as cs hasn't changed. %ebx will point to the new stack plus
# room for three 32-bit values (eip, cs, eflags) that will be given to the
# actual iret. We will then load the new stack and copy the eip, cs and
# eflags to the new stack. However, we have to be careful in the case that
# we are switching to the same stack (in which case stuff on the same
# horizontal location in the diagram is actually on the same memory
# location). We therefore copy to the new stack and carefully avoid
# corrupting the destination if %esp + 8 = %ebx, This diagram show the
# structure of the stacks and where temporaries will be stored:
# -12 -8 -4 %esp 4 8 12 16 20
# old: IECX IEBX IEAX EIP CS EFLAGS ESP SS ...
# new: IECX IEBX IEAX - - EIP CS EFLAGS ...
# -20 -16 -12 -8 -4 %ebx 4 8 12
mov %eax, -4(%esp) # IEAX, Clobbered as copying temporary
mov %ebx, -8(%esp) # IEBX, Clobbered as pointer to new stack
mov %ecx, -12(%esp) # IECX, Clobbered as new stack selector
mov 12(%esp), %ebx # Pointer to new stack
sub $3*4, %ebx # Point to eip on the new stack (see diagram)
movw 16(%esp), %cx # New ss
# The order of these does not matter if we are switching to the same stack,
# as the memory would be copied to the same location (see diagram).
mov -4(%esp), %eax # interrupted eax value
mov %eax, -12(%ebx)
mov -8(%esp), %eax # interrupted ebx value
mov %eax, -16(%ebx)
mov -12(%esp), %eax # interrupted ecx value
mov %eax, -20(%ebx)
# The order of these three copies matter if switching to the same stack.
mov 8(%esp), %eax # eflags
mov %eax, 8(%ebx)
mov 4(%esp), %eax # cs
mov %eax, 4(%ebx)
mov 0(%esp), %eax # eip
mov %eax, 0(%ebx)
mov %cx, %ss # Load new stack selector
mov %ebx, %esp # Load new stack pointer
mov -12(%esp), %eax # restore interrupted eax value
mov -16(%esp), %ebx # restore interrupted ebx value
mov -20(%esp), %ecx # restore interrupted ecx value
jmp fixup_switch_stack_complete
2013-05-22 20:06:18 +00:00
.size interrupt_handler_prepare, . - interrupt_handler_prepare
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 15:30:34 +00:00
.global interrupt_handler_null
.type interrupt_handler_null, @function
interrupt_handler_null:
iret
2013-05-22 20:06:18 +00:00
.size interrupt_handler_null, . - interrupt_handler_null
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 15:30:34 +00:00
.global load_registers
.type load_registers, @function
load_registers:
# Let the register struct become our temporary stack
movl 4(%esp), %esp
jmp load_interrupted_registers
2013-05-22 20:06:18 +00:00
.size load_registers, . - load_registers