Updated vga code to newer coding conventions.

This commit is contained in:
Jonas 'Sortie' Termansen 2012-07-22 17:01:34 +02:00
parent b2814db927
commit d75a7145ef
5 changed files with 275 additions and 250 deletions

View File

@ -26,27 +26,12 @@
#ifndef LIBMAXSI_SORTIX_VGA_H
#define LIBMAXSI_SORTIX_VGA_H
#include <sortix/vga.h>
namespace System
{
namespace VGA
{
// TODO: Move these to a better place
#define COLOR8_BLACK 0
#define COLOR8_BLUE 1
#define COLOR8_GREEN 2
#define COLOR8_CYAN 3
#define COLOR8_RED 4
#define COLOR8_MAGENTA 5
#define COLOR8_BROWN 6
#define COLOR8_LIGHT_GREY 7
#define COLOR8_DARK_GREY 8
#define COLOR8_LIGHT_BLUE 9
#define COLOR8_LIGHT_GREEN 10
#define COLOR8_LIGHT_CYAN 11
#define COLOR8_LIGHT_RED 12
#define COLOR8_LIGHT_MAGENTA 13
#define COLOR8_LIGHT_BROWN 14
#define COLOR8_WHITE 15
}
}

View File

@ -0,0 +1,52 @@
/*******************************************************************************
Copyright(C) Jonas 'Sortie' Termansen 2011, 2012.
This file is part of Sortix.
Sortix is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
Sortix. If not, see <http://www.gnu.org/licenses/>.
sortix/vga.h
Standard symbolic constants and types for Sortix.
*******************************************************************************/
#ifndef INC_SORTIX_VGA_H
#define INC_SORTIX_VGA_H
#include <features.h>
__BEGIN_DECLS
#define COLOR8_BLACK 0
#define COLOR8_BLUE 1
#define COLOR8_GREEN 2
#define COLOR8_CYAN 3
#define COLOR8_RED 4
#define COLOR8_MAGENTA 5
#define COLOR8_BROWN 6
#define COLOR8_LIGHT_GREY 7
#define COLOR8_DARK_GREY 8
#define COLOR8_LIGHT_BLUE 9
#define COLOR8_LIGHT_GREEN 10
#define COLOR8_LIGHT_CYAN 11
#define COLOR8_LIGHT_RED 12
#define COLOR8_LIGHT_MAGENTA 13
#define COLOR8_LIGHT_BROWN 14
#define COLOR8_WHITE 15
__END_DECLS
#endif

View File

@ -35,193 +35,194 @@
using namespace Maxsi;
namespace Sortix
namespace Sortix {
namespace VGA {
uint8_t* const VGA = (byte* const) 0xB8000;
const unsigned WIDTH = 80;
const unsigned HEIGHT = 25;
const size_t VGA_SIZE = sizeof(uint16_t) * WIDTH * HEIGHT;
size_t vgafontsize;
uint8_t* vgafont;
static void WriteIndex(uint16_t port, uint8_t index, uint8_t value)
{
namespace VGA
CPU::OutPortB(port, index);
CPU::OutPortB(port+1, value);
}
static uint8_t ReadIndex(uint16_t port, uint8_t index)
{
CPU::OutPortB(port, index);
return CPU::InPortB(port+1);
}
static uint8_t ReplaceIndex(uint16_t port, uint8_t index, uint8_t value)
{
uint8_t ret = ReadIndex(port, index);
WriteIndex(port, index, value);
return ret;
}
static void FetchVGAFont(uint8_t* font)
{
// TODO: I just got these magic constants off the net.
// Select plane 2 for reading.
uint8_t old_03ce_04 = ReplaceIndex(0x03CE, 0x04, 0x02);
// Clear even/odd mode.
uint8_t old_03ce_05 = ReplaceIndex(0x03CE, 0x05, 0x04);
// Map VGA Memory to 0xA0000 (Select 0xA0000-0xAFFFF).
uint8_t old_03ce_06 = ReplaceIndex(0x03CE, 0x06, 0x04);
// Set bitplane 2.
uint8_t old_03c4_02 = ReplaceIndex(0x03C4, 0x02, 0x04);
// Clear even/odd mode (the other way, don't ask why).
uint8_t old_03c4_04 = ReplaceIndex(0x03C4, 0x04, 0x07);
// The font data is now at 0xA0000, so fetch it. Note that there is
// reserved room for a 8x32 resolution but we are using 8x16.
const uint8_t* data = (const uint8_t*) 0xA0000UL;
for ( size_t i = 0; i < VGA_FONT_NUMCHARS; i++ )
{
byte* const VGA = (byte* const) 0xB8000;
const unsigned WIDTH = 80;
const unsigned HEIGHT = 25;
const size_t VGA_SIZE = sizeof(uint16_t) * WIDTH * HEIGHT;
size_t vgafontsize;
uint8_t* vgafont;
static void WriteIndex(uint16_t port, uint8_t index, uint8_t value)
{
CPU::OutPortB(port, index);
CPU::OutPortB(port+1, value);
}
static uint8_t ReadIndex(uint16_t port, uint8_t index)
{
CPU::OutPortB(port, index);
return CPU::InPortB(port+1);
}
static uint8_t ReplaceIndex(uint16_t port, uint8_t index, uint8_t value)
{
uint8_t ret = ReadIndex(port, index);
WriteIndex(port, index, value);
return ret;
}
static void FetchVGAFont(uint8_t* font)
{
// TODO: I just got these magic constants off the net.
// Select plane 2 for reading.
uint8_t old_03ce_04 = ReplaceIndex(0x03CE, 0x04, 0x02);
// Clear even/odd mode.
uint8_t old_03ce_05 = ReplaceIndex(0x03CE, 0x05, 0x04);
// Map VGA Memory to 0xA0000 (Select 0xA0000-0xAFFFF).
uint8_t old_03ce_06 = ReplaceIndex(0x03CE, 0x06, 0x04);
// Set bitplane 2.
uint8_t old_03c4_02 = ReplaceIndex(0x03C4, 0x02, 0x04);
// Clear even/odd mode (the other way, don't ask why).
uint8_t old_03c4_04 = ReplaceIndex(0x03C4, 0x04, 0x07);
// The font data is now at 0xA0000, so fetch it. Note that there is
// reserved room for a 8x32 resolution but we are using 8x16.
const uint8_t* data = (const uint8_t*) 0xA0000UL;
for ( size_t i = 0; i < VGA_FONT_NUMCHARS; i++ )
{
const uint8_t* src = data + (32*8)/8 * i;
uint8_t* dest = font + VGA_FONT_CHARSIZE * i;
Memory::Copy(dest, src, VGA_FONT_CHARSIZE);
}
// Restore the VGA state.
WriteIndex(0x03C4, 0x02, old_03c4_02);
WriteIndex(0x03C4, 0x04, old_03c4_04);
WriteIndex(0x03CE, 0x05, old_03ce_05);
WriteIndex(0x03CE, 0x06, old_03ce_06);
WriteIndex(0x03CE, 0x04, old_03ce_04);
}
const uint8_t* src = data + (32*8)/8 * i;
uint8_t* dest = font + VGA_FONT_CHARSIZE * i;
Memory::Copy(dest, src, VGA_FONT_CHARSIZE);
}
// Restore the VGA state.
WriteIndex(0x03C4, 0x02, old_03c4_02);
WriteIndex(0x03C4, 0x04, old_03c4_04);
WriteIndex(0x03CE, 0x05, old_03ce_05);
WriteIndex(0x03CE, 0x06, old_03ce_06);
WriteIndex(0x03CE, 0x04, old_03ce_04);
}
#if TEST_VGAFONT
static void PrintFontChar(const uint8_t* font, unsigned char c)
static void PrintFontChar(const uint8_t* font, unsigned char c)
{
const uint8_t* glyph = font + VGA_FONT_CHARSIZE * (size_t) c;
for ( size_t y = 0; y < VGA_FONT_HEIGHT; y++ )
{
for ( size_t x = 0; x < VGA_FONT_WIDTH; x++ )
{
const uint8_t* glyph = font + VGA_FONT_CHARSIZE * (size_t) c;
for ( size_t y = 0; y < VGA_FONT_HEIGHT; y++ )
{
for ( size_t x = 0; x < VGA_FONT_WIDTH; x++ )
{
size_t bitindex = y * VGA_FONT_WIDTH + x;
uint8_t bitmap = glyph[bitindex/8UL];
uint8_t bitmod = bitindex % 8UL;
uint8_t bitmask = 1U << bitmod;
const char* toprint = (bitmap & bitmask) ? "X" : " ";
Log::Print(toprint);
}
Log::Print("\n");
}
size_t bitindex = y * VGA_FONT_WIDTH + x;
uint8_t bitmap = glyph[bitindex/8UL];
uint8_t bitmod = bitindex % 8UL;
uint8_t bitmask = 1U << bitmod;
const char* toprint = (bitmap & bitmask) ? "X" : " ";
Log::Print(toprint);
}
#endif
const uint8_t* GetFont()
{
return vgafont;
}
void Init()
{
vgafontsize = VGA_FONT_NUMCHARS * VGA_FONT_CHARSIZE;
if ( !(vgafont = new uint8_t[vgafontsize]) )
Panic("Unable to allocate vga font buffer");
FetchVGAFont(vgafont);
#if TEST_VGAFONT
PrintFontChar(vgafont, 'A');
PrintFontChar(vgafont, 'S');
#endif
}
// Changes the position of the hardware cursor.
void SetCursor(nat x, nat y)
{
nat value = x + y * WIDTH;
// This sends a command to indicies 14 and 15 in the
// CRT Control Register of the VGA controller. These
// are the high and low bytes of the index that show
// where the hardware cursor is to be 'blinking'.
CPU::OutPortB(0x3D4, 14);
CPU::OutPortB(0x3D5, (value >> 8) & 0xFF);
CPU::OutPortB(0x3D4, 15);
CPU::OutPortB(0x3D5, (value >> 0) & 0xFF);
}
}
DevVGA::DevVGA()
{
offset = 0;
}
DevVGA::~DevVGA()
{
#ifdef PLATFORM_SERIAL
// TODO: HACK: This is a hack that is unrelated to this file.
// This is a hack to make the cursor a proper color after the vga buffer
// has been radically modified. The best solution would be for the VGA
// to ANSI Escape Codes converter to keep track of colors and restoring
// them, but this will do for now.
Log::PrintF("\e[m");
#endif
}
ssize_t DevVGA::Read(byte* dest, size_t count)
{
if ( VGA::VGA_SIZE - offset < count ) { count = VGA::VGA_SIZE - offset; }
Maxsi::Memory::Copy(dest, VGA::VGA + offset, count);
offset += count;
return count;
}
ssize_t DevVGA::Write(const byte* src, size_t count)
{
if ( offset == VGA::VGA_SIZE && count ) { Error::Set(ENOSPC); return -1; }
if ( VGA::VGA_SIZE - offset < count ) { count = VGA::VGA_SIZE - offset; }
Maxsi::Memory::Copy(VGA::VGA + offset, src, count);
offset = (offset + count) % VGA::VGA_SIZE;
VGA::SetCursor(VGA::WIDTH, VGA::HEIGHT-1);
#ifdef PLATFORM_SERIAL
SerialTerminal::OnVGAModified();
#endif
return count;
}
bool DevVGA::IsReadable()
{
return true;
}
bool DevVGA::IsWritable()
{
return true;
}
size_t DevVGA::BlockSize()
{
return 1;
}
uintmax_t DevVGA::Size()
{
return VGA::VGA_SIZE;
}
uintmax_t DevVGA::Position()
{
return offset;
}
bool DevVGA::Seek(uintmax_t position)
{
if ( VGA::VGA_SIZE < position ) { Error::Set(EINVAL); return false; }
offset = position;
return true;
}
bool DevVGA::Resize(uintmax_t size)
{
if ( size == VGA::VGA_SIZE ) { return false; }
Error::Set(ENOSPC);
return false;
Log::Print("\n");
}
}
#endif
const uint8_t* GetFont()
{
return vgafont;
}
void Init()
{
vgafontsize = VGA_FONT_NUMCHARS * VGA_FONT_CHARSIZE;
if ( !(vgafont = new uint8_t[vgafontsize]) )
Panic("Unable to allocate vga font buffer");
FetchVGAFont(vgafont);
#if TEST_VGAFONT
PrintFontChar(vgafont, 'A');
PrintFontChar(vgafont, 'S');
#endif
}
// Changes the position of the hardware cursor.
void SetCursor(unsigned x, unsigned y)
{
nat value = x + y * WIDTH;
// This sends a command to indicies 14 and 15 in the
// CRT Control Register of the VGA controller. These
// are the high and low bytes of the index that show
// where the hardware cursor is to be 'blinking'.
CPU::OutPortB(0x3D4, 14);
CPU::OutPortB(0x3D5, (value >> 8) & 0xFF);
CPU::OutPortB(0x3D4, 15);
CPU::OutPortB(0x3D5, (value >> 0) & 0xFF);
}
} // namespace VGA
DevVGA::DevVGA()
{
offset = 0;
}
DevVGA::~DevVGA()
{
#ifdef PLATFORM_SERIAL
// TODO: HACK: This is a hack that is unrelated to this file.
// This is a hack to make the cursor a proper color after the vga buffer
// has been radically modified. The best solution would be for the VGA
// to ANSI Escape Codes converter to keep track of colors and restoring
// them, but this will do for now.
Log::PrintF("\e[m");
#endif
}
ssize_t DevVGA::Read(byte* dest, size_t count)
{
if ( VGA::VGA_SIZE - offset < count ) { count = VGA::VGA_SIZE - offset; }
Maxsi::Memory::Copy(dest, VGA::VGA + offset, count);
offset += count;
return count;
}
ssize_t DevVGA::Write(const byte* src, size_t count)
{
if ( offset == VGA::VGA_SIZE && count ) { Error::Set(ENOSPC); return -1; }
if ( VGA::VGA_SIZE - offset < count ) { count = VGA::VGA_SIZE - offset; }
Maxsi::Memory::Copy(VGA::VGA + offset, src, count);
offset = (offset + count) % VGA::VGA_SIZE;
VGA::SetCursor(VGA::WIDTH, VGA::HEIGHT-1);
#ifdef PLATFORM_SERIAL
SerialTerminal::OnVGAModified();
#endif
return count;
}
bool DevVGA::IsReadable()
{
return true;
}
bool DevVGA::IsWritable()
{
return true;
}
size_t DevVGA::BlockSize()
{
return 1;
}
uintmax_t DevVGA::Size()
{
return VGA::VGA_SIZE;
}
uintmax_t DevVGA::Position()
{
return offset;
}
bool DevVGA::Seek(uintmax_t position)
{
if ( VGA::VGA_SIZE < position ) { Error::Set(EINVAL); return false; }
offset = position;
return true;
}
bool DevVGA::Resize(uintmax_t size)
{
if ( size == VGA::VGA_SIZE ) { return false; }
Error::Set(ENOSPC);
return false;
}
} // namespace Sortix

View File

@ -28,63 +28,49 @@
#include "device.h"
#include "stream.h"
namespace Sortix
namespace Sortix {
const size_t VGA_FONT_WIDTH = 8UL;
const size_t VGA_FONT_HEIGHT = 16UL;
const size_t VGA_FONT_NUMCHARS = 256UL;
const size_t VGA_FONT_CHARSIZE = VGA_FONT_WIDTH * VGA_FONT_HEIGHT / 8UL;
namespace VGA {
void Init();
void SetCursor(unsigned x, unsigned y);
const uint8_t* GetFont();
} // namespace VGA
// TODO: This class shouldn't be exposed publicly; it is used in a hack in the
// /dev filesystem. However, vga.cpp should register /dev/vga instead.
class DevVGA : public DevBuffer
{
const size_t VGA_FONT_WIDTH = 8UL;
const size_t VGA_FONT_HEIGHT = 16UL;
const size_t VGA_FONT_NUMCHARS = 256UL;
const size_t VGA_FONT_CHARSIZE = VGA_FONT_WIDTH * VGA_FONT_HEIGHT / 8UL;
public:
typedef DevBuffer BaseClass;
namespace VGA
{
// TODO: Move these to a better place
#define COLOR8_BLACK 0
#define COLOR8_BLUE 1
#define COLOR8_GREEN 2
#define COLOR8_CYAN 3
#define COLOR8_RED 4
#define COLOR8_MAGENTA 5
#define COLOR8_BROWN 6
#define COLOR8_LIGHT_GREY 7
#define COLOR8_DARK_GREY 8
#define COLOR8_LIGHT_BLUE 9
#define COLOR8_LIGHT_GREEN 10
#define COLOR8_LIGHT_CYAN 11
#define COLOR8_LIGHT_RED 12
#define COLOR8_LIGHT_MAGENTA 13
#define COLOR8_LIGHT_BROWN 14
#define COLOR8_WHITE 15
public:
DevVGA();
virtual ~DevVGA();
void Init();
void SetCursor(nat x, nat y);
const uint8_t* GetFont();
}
private:
size_t offset;
class DevVGA : public DevBuffer
{
public:
typedef DevBuffer BaseClass;
public:
virtual ssize_t Read(byte* dest, size_t count);
virtual ssize_t Write(const byte* src, size_t count);
virtual bool IsReadable();
virtual bool IsWritable();
virtual size_t BlockSize();
virtual uintmax_t Size();
virtual uintmax_t Position();
virtual bool Seek(uintmax_t position);
virtual bool Resize(uintmax_t size);
public:
DevVGA();
virtual ~DevVGA();
};
private:
size_t offset;
public:
virtual ssize_t Read(byte* dest, size_t count);
virtual ssize_t Write(const byte* src, size_t count);
virtual bool IsReadable();
virtual bool IsWritable();
virtual size_t BlockSize();
virtual uintmax_t Size();
virtual uintmax_t Position();
virtual bool Seek(uintmax_t position);
virtual bool Resize(uintmax_t size);
};
}
} // namespace Sortix
#endif

View File

@ -24,6 +24,7 @@
#include <sortix/kernel/platform.h>
#include <sortix/kernel/log.h>
#include <sortix/vga.h>
#include <libmaxsi/memory.h>
#include "vga.h"
#include "vgaterminal.h"