/******************************************************************************* Copyright(C) Jonas 'Sortie' Termansen 2011. This file is part of Sortix. Sortix is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Sortix is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Sortix. If not, see . x86-family/x86-family.cpp CPU stuff for the x86 CPU family. *******************************************************************************/ #include namespace Sortix { namespace CPU { void OutPortB(uint16_t Port, uint8_t Value) { asm volatile ("outb %1, %0" : : "dN" (Port), "a" (Value)); } void OutPortW(uint16_t Port, uint16_t Value) { asm volatile ("outw %1, %0" : : "dN" (Port), "a" (Value)); } void OutPortL(uint16_t Port, uint32_t Value) { asm volatile ("outl %1, %0" : : "dN" (Port), "a" (Value)); } uint8_t InPortB(uint16_t Port) { uint8_t Result; asm volatile("inb %1, %0" : "=a" (Result) : "dN" (Port)); return Result; } uint16_t InPortW(uint16_t Port) { uint16_t Result; asm volatile("inw %1, %0" : "=a" (Result) : "dN" (Port)); return Result; } uint32_t InPortL(uint16_t Port) { uint32_t Result; asm volatile("inl %1, %0" : "=a" (Result) : "dN" (Port)); return Result; } void Reboot() { // Keyboard interface IO port: data and control. const uint16_t KEYBOARD_INTERFACE = 0x64; // Keyboard IO port. const uint16_t KEYBOARD_IO = 0x60; // Keyboard data is in buffer (output buffer is empty) (bit 0). const uint8_t KEYBOARD_DATA = (1<<0); // User data is in buffer (command buffer is empty) (bit 1). const uint8_t USER_DATA = (1<<1); // Disable interrupts. asm volatile("cli"); // Clear all keyboard buffers (output and command buffers). uint8_t byte; do { byte = InPortB(KEYBOARD_INTERFACE); if ( ( byte & KEYBOARD_DATA ) != 0 ) { InPortB(KEYBOARD_IO); } } while ( ( byte & USER_DATA ) != 0 ); // CPU reset command. uint8_t KEYBOARD_RESET_CPU = 0xFE; // Now pulse the CPU reset line and reset. OutPortB(KEYBOARD_INTERFACE, KEYBOARD_RESET_CPU); // If that didn't work, just halt. asm volatile("hlt"); } void ShutDown() { // TODO: Unimplemented, just reboot. Reboot(); } } }