sortix-mirror/games/pong.cpp

261 lines
5.7 KiB
C++

#include <libmaxsi/platform.h>
#include <libmaxsi/io.h>
#include <libmaxsi/thread.h>
#include <libmaxsi/keyboard.h>
#include <libmaxsi/string.h>
#include <libmaxsi/sortix-vga.h>
#include <libmaxsi/sortix-keyboard.h>
#include <libmaxsi/sortix-sound.h>
#include <stdio.h>
#include <stdlib.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
using namespace Maxsi;
using namespace Maxsi::Keyboard;
int Init();
void Reset();
void ClearScreen();
void Collision();
void Goal(nat player);
void UpdateUI();
void Update();
void ReadInput();
int main(int argc, char* argv[]);
const int width = 80;
const int height = 25;
const int padsize = 5;
const unsigned goalfreq = 800;
const unsigned collisionfreq = 1200;
int vgafd;
uint16_t frame[width*height];
int ballx;
int bally;
int oldballx;
int oldbally;
int ballvelx;
int ballvely;
int p1y;
int p2y;
bool p1vup;
bool p1vdown;
bool p2vup;
bool p2vdown;
unsigned p1score;
unsigned p2score;
unsigned time;
unsigned soundleft;
bool FlushVGA()
{
return writeall(vgafd, frame, sizeof(frame)) == 0;
}
int Init()
{
vgafd = open("/dev/vga", O_RDWR);
if ( vgafd < 0 ) { printf("Unable to open vga device: %s", strerror(errno)); return 1; }
Reset();
return 0;
}
void Reset()
{
ClearScreen();
ballx = width/2;
bally = height/2;
ballvelx = -1;
ballvely = -1;
oldballx = ballx - ballvelx;
oldbally = bally - ballvely;
p1y = (height-padsize) / 5;
p2y = (height-padsize) / 5;
p1vup = false;
p1vdown = false;
p2vup = false;
p2vdown = false;
p1score = 0;
p2score = 0;
time = 0;
soundleft = -1;
}
void ClearScreen()
{
for ( int y = 0; y < height; y++ )
{
uint16_t color = COLOR8_BLACK << 8;
for ( int x = 0; x < width; x++ )
{
frame[x + y*width] = ' ' | color;
}
}
FlushVGA();
}
void Collision()
{
System::Sound::SetFrequency(collisionfreq);
soundleft = 40;
}
void Goal(nat player)
{
frame[ballx + bally*width] = ' ' | (COLOR8_WHITE << 8);
int offset = (rand() % 4) - 2;
ballx = width/2;
bally = height/2 + offset;
if ( player == 1 )
{
ballvelx = 1;
ballvely = (rand() % 2) * 2 - 1;
p1score++;
}
else if ( player == 2 )
{
ballvelx = -1;
ballvely = (rand() % 2) * 2 - 1;
p2score++;
}
if ( ballvely > 0 ) { ballvely /= ballvely; }
if ( ballvely < 0 ) { ballvely /= -ballvely; }
System::Sound::SetFrequency(goalfreq);
soundleft = 50;
UpdateUI();
}
void UpdateUI()
{
for ( int x = 0; x < width; x++ ) { frame[x] = ' ' | (COLOR8_LIGHT_GREY << 12) | (COLOR8_RED << 8); }
char num[12];
int len;
len = String::ConvertUInt32(p1score, num);
for ( int i = 0; i < len; i++ ) { frame[i] = ( frame[i] & 0xFF00 ) | num[i]; }
len = String::ConvertUInt32(p2score, num);
for ( int i = 0; i < len; i++ ) { frame[width - len + i] = ( frame[width - len + i] & 0xFF00 ) | num[i]; }
}
void Update()
{
int p1v = 0, p2v = 0;
if ( p1vup && !p1vdown ) { p1v = -1; } else if ( !p1vup && p1vdown ) { p1v = 1; }
if ( p2vup && !p2vdown ) { p2v = -1; } else if ( !p2vup && p2vdown ) { p2v = 1; }
if ( p1v < 0 && p1y > 1 ) { p1y--; }
if ( p1v > 0 && p1y + padsize < height ) { p1y++; }
if ( p2v < 0 && p2y > 1 ) { p2y--; }
if ( p2v > 0 && p2y + padsize < height ) { p2y++; }
for ( int y = 1; y < height; y++ )
{
uint16_t color = ( y < p1y || y >= p1y + padsize ) ? COLOR8_BLACK << 12 : COLOR8_RED << 12; frame[y*width] = ' ' | color;
}
for ( int y = 1; y < height; y++ )
{
uint16_t color = ( y < p2y || y >= p2y + padsize ) ? COLOR8_BLACK << 12 : COLOR8_BLUE << 12; frame[width-1 + y*width] = ' ' | color;
}
if ( bally + ballvely <= 1 ) { ballvely = 0 - ballvely; Collision(); }
if ( bally + ballvely >= height ) { ballvely = 0 - ballvely; Collision(); }
if ( ballx + ballvelx < 1 ) { if ( bally + ballvely < p1y - 1 || bally + ballvely > p1y + padsize + 1 ) { Goal(2); } else { ballvelx = 0 - ballvelx; Collision(); } }
if ( ballx + ballvelx >= width-1 ) { if ( bally + ballvely < p2y - 1 || bally + ballvely > p2y + padsize + 1 ) { Goal(1); } else { ballvelx = 0 - ballvelx; Collision(); } }
frame[oldballx + oldbally*width] = ' ' | (COLOR8_WHITE << 8);
frame[ballx + bally*width] = '.' | (COLOR8_WHITE << 8);
oldballx = ballx; oldbally = bally;
ballx += ballvelx;
bally += ballvely;
frame[ballx + bally*width] = 'o' | (COLOR8_WHITE << 8);
}
void ReadInput()
{
unsigned method = System::Keyboard::POLL;
uint32_t codepoint;
while ( (codepoint = System::Keyboard::ReceiveKeystroke(method) ) != 0 )
{
bool keyup = codepoint & DEPRESSED;
codepoint &= ~DEPRESSED;
if ( codepoint == '\n' && keyup ) { Reset(); }
if ( codepoint == 'w' || codepoint == 'W' ) { p1vup = !keyup; }
if ( codepoint == 's' || codepoint == 'S' ) { p1vdown = !keyup; }
if ( codepoint == UP ) { p2vup = !keyup; }
if ( codepoint == DOWN ) { p2vdown = !keyup; }
}
}
int usage(int argc, char* argv[])
{
printf("usage: %s [OPTIONS]\n", argv[0]);
printf("Options:\n");
printf(" --speed <miliseconds> How many miliseconds between updates\n");
printf(" --usage Display this screen\n");
printf(" --help Display this screen\n");
return 0;
}
int main(int argc, char* argv[])
{
int sleepms = 50;
for ( int i = 1; i < argc; i++ )
{
if ( String::Compare(argv[i], "--help") == 0 ) { return usage(argc, argv); }
if ( String::Compare(argv[i], "--usage") == 0 ) { return usage(argc, argv); }
if ( String::Compare(argv[i], "--speed") == 0 && 1 < argc-i )
{
sleepms = String::ToInt(argv[++i]);
}
}
int result = Init();
if ( result != 0 ) { return result; }
while (true)
{
Thread::USleep(sleepms * 1000);
ReadInput();
Update();
UpdateUI();
FlushVGA();
if ( soundleft < 0 ) { continue; }
if ( soundleft <= 50 )
{
System::Sound::SetFrequency(0);
}
else
{
soundleft -= sleepms;
}
}
return 0;
}