Implement falling
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4cab2a66b9
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12
platformer.c
12
platformer.c
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@ -28,9 +28,9 @@ static enum palette playfield[PLAYFIELD_SIDE * PLAYFIELD_SIDE];
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static char tilemap[] = " "
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" "
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" "
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" "
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" g "
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"gg g "
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" g g"
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" g"
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" g "
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" g "
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" g g "
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@ -73,7 +73,7 @@ static void on_keyboard(void *context, uint32_t window, uint32_t codepoint) {
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case KBKEY_E: jump_duration += 0.1; break;
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case KBKEY_D: jump_duration -= 0.1; break;
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}
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printf("hold %i height %i duration %i\n", (int)(jump_maxhold * 10), (int)(jump_maxheight * 10), (int)(jump_duration * 10));
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//printf("hold %i height %i duration %i\n", (int)(jump_maxhold * 10), (int)(jump_maxheight * 10), (int)(jump_duration * 10));
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}
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static void on_quit(void *context, uint32_t window) {
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@ -124,7 +124,6 @@ static void update(struct timespec now, struct timespec dt_timespec) {
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jump_start_y = player_y;
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}
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if (!on_ground && !jumping) {
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// TODO: implement proper falling
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jumping = true;
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in_jump = jump_duration;
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jump_start_y = player_y + jump_maxheight;
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@ -186,7 +185,7 @@ static void update(struct timespec now, struct timespec dt_timespec) {
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size_t left_cx = px - 1;
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size_t right_cx = px + TILE_SIDE;
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size_t leftright_top_cy = py;
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size_t leftright_bottom_cy = py + TILE_SIDE - 2;
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size_t leftright_bottom_cy = py + TILE_SIDE - 3; //XXX: proper handling of snapping
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if ((sample_tilemap(left_cx, leftright_top_cy) != ' ' ||
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sample_tilemap(left_cx, leftright_bottom_cy) != ' ') &&
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player_dx < 0) {
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@ -224,7 +223,8 @@ static void update(struct timespec now, struct timespec dt_timespec) {
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player_dy < 0) {
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size_t snapped_py = (py + TILE_SIDE - 1) / TILE_SIDE * TILE_SIDE;
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player_y = snapped_py;
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player_dy = 0;
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in_jump = jump_duration;
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jump_start_y = player_y + jump_maxheight;
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}
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}
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