#include #include #include #include #include #include #include #include #include #include #include #include #include #define PLAYFIELD_SIDE 100 #define TILE_SIDE 10 #define TILES (PLAYFIELD_SIDE / TILE_SIDE) enum palette { BG = 0, TEXT, GRASS_TOP, GRASS_BROWN, ERROR, }; static enum palette playfield[PLAYFIELD_SIDE * PLAYFIELD_SIDE]; static char tilemap[] = " " " " " " " " "gg " " " " " " g " " g g " "gggggggggg"; static uint32_t main_window = 0; static uint32_t window_width = 600; static uint32_t window_height = 500; static bool game_running = true; static void on_disconnect(void *context) { (void) context; game_running = false; } static bool left_held, right_held, jump_held; static void on_keyboard(void *context, uint32_t window, uint32_t codepoint) { (void) context; if (window != main_window) return; int key = KBKEY_DECODE(codepoint); switch (key) { // TODO: rebinding case KBKEY_LEFT: left_held = true; break; case -KBKEY_LEFT: left_held = false; break; case KBKEY_RIGHT: right_held = true; break; case -KBKEY_RIGHT: right_held = false; break; case KBKEY_SPACE: jump_held = true; break; case -KBKEY_SPACE: jump_held = false; break; } } static void on_quit(void *context, uint32_t window) { (void) context; if (window != main_window) return; game_running = false; } static void on_resize(void *context, uint32_t window, uint32_t width, uint32_t height) { (void) context; if (window != main_window) return; window_width = width; window_height = height; } static double timespec2double(struct timespec ts) { return ts.tv_sec + ts.tv_nsec / 1000.0 / 1000.0 / 1000.0; } char sample_tilemap(double x, double y) { size_t tx = x / TILE_SIDE; size_t ty = y / TILE_SIDE; assert(tx < TILES); assert(ty < TILES); return tilemap[ty * TILES + tx]; } static double player_x, player_y; static double player_dx, player_dy; static void update(struct timespec now, struct timespec dt_timespec) { (void) now; double dt = timespec2double(dt_timespec); player_x += player_dx * dt; player_y += player_dy * dt; if (left_held) player_dx = -30; else if (right_held) player_dx = 30; else player_dx = 0; // Collision against walls of the map if (player_x < 0) { player_x = 0; player_dx = 0; } else if (player_x > PLAYFIELD_SIDE - TILE_SIDE) { player_x = PLAYFIELD_SIDE - TILE_SIDE; player_dx = 0; } if (player_y < 0) { player_y = 0; player_dy = 0; } else if (player_y > PLAYFIELD_SIDE - TILE_SIDE) { player_y = PLAYFIELD_SIDE - TILE_SIDE; player_dy = 0; } // Collision against tiles char topleft = sample_tilemap(player_x, player_y); char topright = sample_tilemap(player_x + TILE_SIDE, player_y); char bottomleft = sample_tilemap(player_x, player_y + TILE_SIDE); char bottomright = sample_tilemap(player_x + TILE_SIDE, player_y + TILE_SIDE); bool on_ground = false; if (bottomleft != ' ' || bottomright != ' ') on_ground = true; if (topleft != ' ' || topright != ' ' || bottomleft != ' ' || bottomright != ' ') player_dx = 0; if (on_ground) player_dy = 0; else player_dy = 30; } static void draw_grass_tile(size_t x, size_t y) { assert(x + TILE_SIDE <= PLAYFIELD_SIDE); assert(y + TILE_SIDE <= PLAYFIELD_SIDE); char grass_tile[] = "xxxxxxxxxx" "xx xx x x " " x x x " " " " " " " " " " " " " " "; assert(strlen(grass_tile) == TILE_SIDE * TILE_SIDE); for (size_t ty = 0; ty < TILE_SIDE; ty++) { for (size_t tx = 0; tx < TILE_SIDE; tx++) { enum palette pixel; switch (grass_tile[ty * TILE_SIDE + tx]) { case 'x': pixel = GRASS_TOP; break; case ' ': pixel = GRASS_BROWN; break; default: pixel = ERROR; break; } playfield[(y + ty) * PLAYFIELD_SIDE + x + tx] = pixel; } } } static void draw_tiles(void) { assert(strlen(tilemap) == TILES * TILES); for (size_t ty = 0; ty < TILES; ty++) { for (size_t tx = 0; tx < TILES; tx++) { switch(tilemap[ty * TILES + tx]) { case 'g': draw_grass_tile(tx * TILE_SIDE, ty * TILE_SIDE); break; } } } } static void draw(void) { memset(playfield, 0, sizeof(playfield)); draw_tiles(); draw_grass_tile(player_x, player_y); } int main(int argc, char *argv[]) { struct display_connection *connection = display_connect_default(); if (!connection && errno == ECONNREFUSED) display_spawn(argc, argv); if (!connection) err(1, "Could not connect to display server"); display_create_window(connection, main_window); display_resize_window(connection, main_window, window_width, window_height); display_show_window(connection, main_window); struct display_event_handlers handlers = {0}; handlers.disconnect_handler = on_disconnect; handlers.keyboard_handler = on_keyboard; handlers.quit_handler = on_quit; handlers.resize_handler = on_resize; uint32_t palette_colours[] = { [BG] = make_color(128, 128, 255), [TEXT] = make_color(255, 255, 255), [GRASS_TOP] = make_color(0, 255, 0), [GRASS_BROWN] = make_color(200, 128, 0), [ERROR] = make_color(255, 0, 255), }; long fps_cap = 60; struct timespec min_dt = timespec_make(0, 1000L * 1000L * 1000L / fps_cap); struct timespec last_frame; clock_gettime(CLOCK_MONOTONIC, &last_frame); int fps = 0; while (game_running) { struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); struct timespec dt = timespec_sub(now, last_frame); if (timespec_lt(dt, min_dt)) { struct timespec sleep = timespec_sub(min_dt, dt); nanosleep(&sleep, NULL); continue; } if (last_frame.tv_sec != now.tv_sec) { char *title = NULL; asprintf(&title, "%i fps", fps); display_title_window(connection, main_window, title); free(title); fps = 0; } else fps++; update(now, dt); draw(); size_t pixels; if (__builtin_mul_overflow(window_width, window_height, &pixels)) errx(1, "Window size too big"); uint32_t *framebuffer = calloc(pixels, sizeof(uint32_t)); uint32_t shorter_side = window_height < window_width ? window_height : window_width; size_t y_offset = (window_height - shorter_side) / 2; size_t x_offset = (window_width - shorter_side) / 2; for (size_t y = 0; y < window_height; y++) { for (size_t x = 0; x < window_width; x++) { if (y < y_offset || x < x_offset || y >= y_offset + shorter_side || x >= x_offset + shorter_side) framebuffer[y * window_width + x] = make_color_a(0, 0, 0, 200); else { size_t pf_x = (x - x_offset) * PLAYFIELD_SIDE / shorter_side; size_t pf_y = (y - y_offset) * PLAYFIELD_SIDE / shorter_side; uint32_t colour = palette_colours[playfield[pf_y * PLAYFIELD_SIDE + pf_x]]; framebuffer[y * window_width + x] = colour; } } } display_render_window(connection, main_window, 0, 0, window_width, window_height, framebuffer); free(framebuffer); while (!display_poll_event(connection, &handlers)); last_frame = now; } display_disconnect(connection); return 0; }