#include #include #include #include #include #include #include #include #include #include #include #include #include #define PLAYFIELD_SIDE 100 #define TILE_SIDE 10 #define TILES (PLAYFIELD_SIDE / TILE_SIDE) enum palette { BG = 0, TEXT, GRASS_TOP, GRASS_BROWN, GRASS_DARK, FLAG_STEM, FLAG_FLAG, ERROR, }; static enum palette playfield[PLAYFIELD_SIDE * PLAYFIELD_SIDE]; #include "grass_tile.inc" #include "dirt_tile.inc" #include "flag_tile.inc" static char tilemap[] = " " " " " " "! g " "gg g " " g" " g " " g " " gdg " "ggggdddggg"; static uint32_t main_window = 0; static uint32_t window_width = 600; static uint32_t window_height = 500; static bool game_running = true; static void on_disconnect(void *context) { (void) context; game_running = false; } static bool left_held, right_held, jump_held; static double jump_maxhold = 0.3; static double jump_maxheight = 21; static double jump_duration = 0.4; static void on_keyboard(void *context, uint32_t window, uint32_t codepoint) { (void) context; if (window != main_window) return; int key = KBKEY_DECODE(codepoint); switch (key) { // TODO: rebinding case KBKEY_LEFT: left_held = true; break; case -KBKEY_LEFT: left_held = false; break; case KBKEY_RIGHT: right_held = true; break; case -KBKEY_RIGHT: right_held = false; break; case KBKEY_SPACE: jump_held = true; break; case -KBKEY_SPACE: jump_held = false; break; case KBKEY_Q: jump_maxhold += 0.1; break; case KBKEY_A: jump_maxhold -= 0.1; break; case KBKEY_W: jump_maxheight += 0.1; break; case KBKEY_S: jump_maxheight -= 0.1; break; case KBKEY_E: jump_duration += 0.1; break; case KBKEY_D: jump_duration -= 0.1; break; } //printf("hold %i height %i duration %i\n", (int)(jump_maxhold * 10), (int)(jump_maxheight * 10), (int)(jump_duration * 10)); } static void on_quit(void *context, uint32_t window) { (void) context; if (window != main_window) return; game_running = false; } static void on_resize(void *context, uint32_t window, uint32_t width, uint32_t height) { (void) context; if (window != main_window) return; window_width = width; window_height = height; } static double timespec2double(struct timespec ts) { return ts.tv_sec + ts.tv_nsec / 1000.0 / 1000.0 / 1000.0; } static char sample_tilemap(size_t x, size_t y) { size_t tx = x / TILE_SIDE; size_t ty = y / TILE_SIDE; if (tx >= TILES || ty >= TILES) return ' '; return tilemap[ty * TILES + tx]; } static bool jumping = false; static bool on_ground = false; static double jump_start_y; static double in_jump; static double player_x = 0, player_y = 80; static double player_dx, player_dy; static void update(struct timespec now, struct timespec dt_timespec) { (void) now; double dt = timespec2double(dt_timespec); player_x += player_dx * dt; //player_y += player_dy * dt; if (left_held) player_dx = -30; else if (right_held) player_dx = 30; else player_dx = 0; if (on_ground && jump_held && !jumping) { jumping = true; in_jump = 0; jump_start_y = player_y; } if (!on_ground && !jumping) { jumping = true; in_jump = jump_duration; jump_start_y = player_y + jump_maxheight; } if (jumping) { in_jump += dt; // Jump is a quadratic arc // h = at^2 + bt + c // // Beginning of jump, zero height // t = 0, h = 0 // 0 = a0^2 + b0 + c // c = 0 // // At 2*duration, zero height // t = 2T, h = 0 // 0 = a(2T)^2 + b(2T) + 0 // 0 = 4aT^2 + 2bT // 0 = 2aT^2 + bT // 0 = 2aT + b // b = -2aT // // At duration, maximum height // t = T, h = H // H = aT^2 + bT + 0 // H = aT^2 - 2aT^2 // H = -aT^2 // a = -H / (T^2) // b double a = -jump_maxheight / (jump_duration * jump_duration); double b = -2 * a * jump_duration; double jump_height = a * in_jump * in_jump + b * in_jump; player_y = jump_start_y - jump_height; // player_dy is negative of derivative of jump_height // H = a*t^2 + b*t // H' = 2*a*t + b player_dy = -2 * a * in_jump - b; } // Collision against walls of the map if (player_x < 0) { player_x = 0; player_dx = 0; } else if (player_x > PLAYFIELD_SIDE - TILE_SIDE) { player_x = PLAYFIELD_SIDE - TILE_SIDE; player_dx = 0; } if (player_y < 0) { player_y = 0; player_dy = 0; } else if (player_y > PLAYFIELD_SIDE - TILE_SIDE) { player_y = PLAYFIELD_SIDE - TILE_SIDE; player_dy = 0; } // Collision against tiles size_t px = player_x; size_t py = player_y; size_t left_cx = px - 1; size_t right_cx = px + TILE_SIDE; size_t leftright_top_cy = py; size_t leftright_bottom_cy = py + TILE_SIDE - 3; //XXX: proper handling of snapping if ((sample_tilemap(left_cx, leftright_top_cy) != ' ' || sample_tilemap(left_cx, leftright_bottom_cy) != ' ') && player_dx < 0) { size_t snapped_px = (px + TILE_SIDE - 1) / TILE_SIDE * TILE_SIDE; player_x = snapped_px; player_dx = 0; } if ((sample_tilemap(right_cx, leftright_top_cy) != ' ' || sample_tilemap(right_cx, leftright_bottom_cy) != ' ') && player_dx > 0) { size_t snapped_px = px / TILE_SIDE * TILE_SIDE; player_x = snapped_px; player_dx = 0; } px = player_x; py = player_y; size_t topbottom_left_cx = px; size_t topbottom_right_cx = px + TILE_SIDE - 1; size_t top_cy = py - 1; size_t bottom_cy = py + TILE_SIDE; on_ground = false; if (sample_tilemap(topbottom_left_cx, bottom_cy) != ' ' || sample_tilemap(topbottom_right_cx, bottom_cy) != ' ') { on_ground = true; if (player_dy > 0) { jumping = false; size_t snapped_py = py / TILE_SIDE * TILE_SIDE; player_y = snapped_py; } } if ((sample_tilemap(topbottom_left_cx, top_cy) != ' ' || sample_tilemap(topbottom_right_cx, top_cy) != ' ') && player_dy < 0) { size_t snapped_py = (py + TILE_SIDE - 1) / TILE_SIDE * TILE_SIDE; player_y = snapped_py; in_jump = jump_duration; jump_start_y = player_y + jump_maxheight; } } static void draw_tile(enum palette tile[], size_t x, size_t y) { assert(x + TILE_SIDE <= PLAYFIELD_SIDE); assert(y + TILE_SIDE <= PLAYFIELD_SIDE); for (size_t ty = 0; ty < TILE_SIDE; ty++) { for (size_t tx = 0; tx < TILE_SIDE; tx++) { enum palette pixel = tile[ty * TILE_SIDE + tx]; playfield[(y + ty) * PLAYFIELD_SIDE + x + tx] = pixel; } } } static void draw_tiles(void) { assert(strlen(tilemap) == TILES * TILES); for (size_t ty = 0; ty < TILES; ty++) { for (size_t tx = 0; tx < TILES; tx++) { enum palette *tile = NULL; switch(tilemap[ty * TILES + tx]) { case 'g': tile = grass_tile; break; case 'd': tile = dirt_tile; break; case '!': tile = flag_tile; break; } if (tile) draw_tile(tile, tx * TILE_SIDE, ty * TILE_SIDE); } } } static void draw(void) { memset(playfield, 0, sizeof(playfield)); draw_tiles(); draw_tile(grass_tile, player_x, player_y); } int main(int argc, char *argv[]) { struct display_connection *connection = display_connect_default(); if (!connection && errno == ECONNREFUSED) display_spawn(argc, argv); if (!connection) err(1, "Could not connect to display server"); display_create_window(connection, main_window); display_resize_window(connection, main_window, window_width, window_height); display_show_window(connection, main_window); struct display_event_handlers handlers = {0}; handlers.disconnect_handler = on_disconnect; handlers.keyboard_handler = on_keyboard; handlers.quit_handler = on_quit; handlers.resize_handler = on_resize; uint32_t palette_colours[] = { [BG] = make_color(128, 128, 255), [TEXT] = make_color(255, 255, 255), [GRASS_TOP] = make_color(0, 220, 0), [GRASS_BROWN] = make_color(200, 128, 0), [GRASS_DARK] = make_color(100, 64, 0), [FLAG_STEM] = make_color(0, 0, 0), [FLAG_FLAG] = make_color(255, 0, 0), [ERROR] = make_color(255, 0, 255), }; long fps_cap = 100; struct timespec min_dt = timespec_make(0, 1000L * 1000L * 1000L / fps_cap); struct timespec last_frame; clock_gettime(CLOCK_MONOTONIC, &last_frame); int fps = 0; while (game_running) { struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); struct timespec dt = timespec_sub(now, last_frame); if (timespec_lt(dt, min_dt)) { struct timespec sleep = timespec_sub(min_dt, dt); nanosleep(&sleep, NULL); continue; } if (last_frame.tv_sec != now.tv_sec) { char *title = NULL; asprintf(&title, "%i fps", fps); display_title_window(connection, main_window, title); free(title); fps = 0; } else fps++; update(now, dt); draw(); size_t pixels; if (__builtin_mul_overflow(window_width, window_height, &pixels)) errx(1, "Window size too big"); uint32_t *framebuffer = calloc(pixels, sizeof(uint32_t)); uint32_t shorter_side = window_height < window_width ? window_height : window_width; size_t y_offset = (window_height - shorter_side) / 2; size_t x_offset = (window_width - shorter_side) / 2; for (size_t y = 0; y < window_height; y++) { for (size_t x = 0; x < window_width; x++) { if (y < y_offset || x < x_offset || y >= y_offset + shorter_side || x >= x_offset + shorter_side) framebuffer[y * window_width + x] = make_color_a(0, 0, 0, 200); else { size_t pf_x = (x - x_offset) * PLAYFIELD_SIDE / shorter_side; size_t pf_y = (y - y_offset) * PLAYFIELD_SIDE / shorter_side; uint32_t colour = palette_colours[playfield[pf_y * PLAYFIELD_SIDE + pf_x]]; framebuffer[y * window_width + x] = colour; } } } display_render_window(connection, main_window, 0, 0, window_width, window_height, framebuffer); free(framebuffer); while (!display_poll_event(connection, &handlers)); last_frame = now; } display_disconnect(connection); return 0; }