switcher/switcher.c

793 lines
21 KiB
C

#include <sys/keycodes.h>
#include <assert.h>
#include <display.h>
#include <err.h>
#include <errno.h>
#include <pixel.h>
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <timespec.h>
#define STAGES 8
enum game_mode { TITLESCREEN, STAGE };
enum game_mode game_mode = TITLESCREEN;
bool stages_beat[STAGES];
size_t stages_num;
#define PLAYFIELD_SIDE 100
#define TILE_SIDE 10
#define TILES (PLAYFIELD_SIDE / TILE_SIDE)
enum palette {
BG = 0,
TEXT,
PLAYER_OUTLINE,
PLAYER_SKIN,
PLAYER_EYE,
GRASS_TOP,
GRASS_BROWN,
GRASS_DARK,
FLAG_STEM,
FLAG_FLAG,
SWITCH_SWITCH,
TILE1,
TILE2,
TILE3,
TILE4,
STAR_STAR,
};
static enum palette playfield[PLAYFIELD_SIDE * PLAYFIELD_SIDE];
#include "player_stand_tile.inc"
#include "player_walk1_tile.inc"
#include "player_walk2_tile.inc"
#include "player_walk1_tile_reversed.inc"
#include "player_walk2_tile_reversed.inc"
#include "grass_tile.inc"
#include "dirt_tile.inc"
#include "flag_tile.inc"
#include "switch1_off_tile.inc"
#include "switch1_on_tile.inc"
#include "switch2_off_tile.inc"
#include "switch2_on_tile.inc"
#include "switch3_off_tile.inc"
#include "switch3_on_tile.inc"
#include "switch4_off_tile.inc"
#include "switch4_on_tile.inc"
#include "switch0_off_tile.inc"
#include "switch0_on_tile.inc"
#include "tile1_off_tile.inc"
#include "tile1_on_tile.inc"
#include "tile2_off_tile.inc"
#include "tile2_on_tile.inc"
#include "tile3_off_tile.inc"
#include "tile3_on_tile.inc"
#include "tile4_off_tile.inc"
#include "tile4_on_tile.inc"
#include "stage1_tile.inc"
#include "stage2_tile.inc"
#include "stage3_tile.inc"
#include "stage4_tile.inc"
#include "stage5_tile.inc"
#include "stage6_tile.inc"
#include "stage7_tile.inc"
#include "stage8_tile.inc"
#include "star_tile.inc"
#include "rebind_rebind1_tile.inc"
#include "rebind_rebind2_tile.inc"
#include "rebind_rebind3_tile.inc"
#include "rebind_left1_tile.inc"
#include "rebind_left2_tile.inc"
#include "rebind_right1_tile.inc"
#include "rebind_right2_tile.inc"
#include "rebind_jump1_tile.inc"
#include "rebind_jump2_tile.inc"
#include "rebind_rebind1_alt_tile.inc"
static char tilemap[TILES * TILES + 1];
static char *stages[STAGES];
static char *builtin_stages[] = {
" "
" "
" "
"! g "
"gg g "
" g"
" g "
" g "
"@ gdg "
"gg dddgg ",
" "
" "
" "
" "
" "
" "
" A "
" 11g "
"@ !"
"ggg gg",
" "
" "
"B N"
"2222222222"
" 1 "
" "
"1 "
" "
"@A1 !"
"g1 gg",
" d "
" d N "
" d "
" d g "
" d "
"Adg ggg"
" 1 !"
" g g"
" gd gd"
"ggggddggdd",
" !"
" D 4"
"C 3 44"
"3 3 4 "
" B"
" 222 2 2"
" "
" A 1 111"
"@g "
"gd ",
" @ "
"AggggggggB"
" 1 "
" 1 "
"1ggBgggC11"
" "
"gg2ggg3333"
" "
" ! "
" ggg ",
" "
" C N"
" "
" B 3 "
" 2 3 "
"1 3 1"
" 12"
"@ 1 123"
"A1 123!"
"1 123g",
"@d B12 C"
"A 1ggg"
"11gggggd "
" D"
"gg44444444"
" 22 "
" 2 "
" 2 2"
" 2!"
" 333333",
};
enum switches_state { ALL_OFF, SWITCH1, SWITCH2, SWITCH3, SWITCH4 };
enum switches_state switches_state;
static uint32_t main_window = 0;
static uint32_t window_width = 500;
static uint32_t window_height = 500;
static bool game_running = true;
static void on_disconnect(void *context) {
(void) context;
game_running = false;
}
static bool left_held, right_held, jump_held;
static double jump_maxheight = 21;
static double jump_duration = 0.4;
static int left_key = KBKEY_LEFT;
static int right_key = KBKEY_RIGHT;
static int jump_key = KBKEY_SPACE;
static int rebind_key = KBKEY_R;
enum rebind_state { PLAYING, LEFT, RIGHT, JUMP, REBIND };
enum rebind_state rebind_state;
static void on_keyboard(void *context, uint32_t window, uint32_t codepoint) {
(void) context;
if (window != main_window)
return;
int key = KBKEY_DECODE(codepoint);
switch (rebind_state) {
case PLAYING:
if (key == -rebind_key) rebind_state = LEFT;
else if (key == left_key) left_held = true;
else if (key == -left_key) left_held = false;
else if (key == right_key) right_held = true;
else if (key == -right_key) right_held = false;
else if (key == jump_key) jump_held = true;
else if (key == -jump_key) jump_held = false;
break;
case LEFT:
if (key >= 0) return;
left_key = -key;
rebind_state = RIGHT;
break;
case RIGHT:
if (key >= 0) return;
right_key = -key;
rebind_state = JUMP;
break;
case JUMP:
if (key >= 0) return;
jump_key = -key;
rebind_state = REBIND;
break;
case REBIND:
if (key >= 0) return;
rebind_key = -key;
rebind_state = PLAYING;
break;
}
}
static void on_quit(void *context, uint32_t window) {
(void) context;
if (window != main_window)
return;
game_running = false;
}
static void on_resize(void *context, uint32_t window, uint32_t width, uint32_t height) {
(void) context;
if (window != main_window)
return;
window_width = width;
window_height = height;
}
static double timespec2double(struct timespec ts) {
return ts.tv_sec + ts.tv_nsec / 1000.0 / 1000.0 / 1000.0;
}
static char sample_tilemap(size_t x, size_t y) {
size_t tx = x / TILE_SIDE;
size_t ty = y / TILE_SIDE;
if (tx >= TILES || ty >= TILES) return ' ';
return tilemap[ty * TILES + tx];
}
static bool solid_tile(size_t x, size_t y) {
char tile = sample_tilemap(x, y);
return tile != ' ' && tile != '!' && tile != '@' &&
tile != 'A' && (tile != '1' || switches_state == SWITCH1) &&
tile != 'B' && (tile != '2' || switches_state == SWITCH2) &&
tile != 'C' && (tile != '3' || switches_state == SWITCH3) &&
tile != 'D' && (tile != '4' || switches_state == SWITCH4) &&
tile != 'N';
}
static bool jumping = false;
static bool on_ground = false;
static double jump_start_y;
static double in_jump;
static double player_x, player_y;
static double player_dx, player_dy;
static size_t selection_index = 0;
static void initialize_stage(void) {
strcpy(tilemap, stages[selection_index]);
switches_state = ALL_OFF;
jumping = false;
on_ground = false;
player_dx = 0;
player_x = 0;
player_y = 0;
for (size_t ty = 0; ty < TILES; ty++) {
for (size_t tx = 0; tx < TILES; tx++) {
if (tilemap[ty * TILES + tx] == '@') {
player_x = tx * TILE_SIDE;
player_y = ty * TILE_SIDE;
}
}
}
}
static bool keys_released;
static bool stage_selected;
static void initialize_titlescreen(void) {
keys_released = false; stage_selected = false;
}
static void initialize(void) {
switch (game_mode) {
case TITLESCREEN: initialize_titlescreen(); break;
case STAGE: initialize_stage(); break;
default: printf("game_mode %i\n", game_mode);
}
}
static void update_stage(struct timespec now, struct timespec dt_timespec) {
(void) now;
double dt = timespec2double(dt_timespec);
player_x += player_dx * dt;
if (left_held) player_dx = -30;
else if (right_held) player_dx = 30;
else player_dx = 0;
if (on_ground && jump_held && !jumping) {
jumping = true;
in_jump = 0;
jump_start_y = player_y;
}
if (!on_ground && !jumping) {
jumping = true;
in_jump = jump_duration;
jump_start_y = player_y + jump_maxheight;
}
if (jumping) {
in_jump += dt;
// Jump is a quadratic arc
// h = at^2 + bt + c
//
// Beginning of jump, zero height
// t = 0, h = 0
// 0 = a0^2 + b0 + c
// c = 0
//
// At 2*duration, zero height
// t = 2T, h = 0
// 0 = a(2T)^2 + b(2T) + 0
// 0 = 4aT^2 + 2bT
// 0 = 2aT^2 + bT
// 0 = 2aT + b
// b = -2aT
//
// At duration, maximum height
// t = T, h = H
// H = aT^2 + bT + 0
// H = aT^2 - 2aT^2
// H = -aT^2
// a = -H / (T^2)
// b
double a = -jump_maxheight / (jump_duration * jump_duration);
double b = -2 * a * jump_duration;
double jump_height = a * in_jump * in_jump + b * in_jump;
player_y = jump_start_y - jump_height;
// player_dy is negative of derivative of jump_height
// H = a*t^2 + b*t
// H' = 2*a*t + b
player_dy = -2 * a * in_jump - b;
}
// Collision against walls of the map
if (player_x < 0) {
player_x = 0;
player_dx = 0;
} else if (player_x > PLAYFIELD_SIDE - TILE_SIDE) {
player_x = PLAYFIELD_SIDE - TILE_SIDE;
player_dx = 0;
}
if (player_y < 0) {
player_y = 0;
player_dy = 0;
} else if (player_y > PLAYFIELD_SIDE - TILE_SIDE) {
player_y = PLAYFIELD_SIDE - TILE_SIDE;
player_dy = 0;
game_mode = TITLESCREEN;
initialize();
return;
}
// Collision against tiles
size_t px = player_x;
size_t py = player_y;
size_t topbottom_left_cx = px + 1;
size_t topbottom_right_cx = px + TILE_SIDE - 1 - 1;
size_t top_cy = py - 1;
size_t bottom_cy = py + TILE_SIDE;
on_ground = false;
if (solid_tile(topbottom_left_cx, bottom_cy) ||
solid_tile(topbottom_right_cx, bottom_cy)) {
on_ground = true;
if (player_dy > 0) {
jumping = false;
size_t snapped_py = py / TILE_SIDE * TILE_SIDE;
player_y = snapped_py;
}
}
if ((solid_tile(topbottom_left_cx, top_cy) ||
solid_tile(topbottom_right_cx, top_cy)) &&
player_dy < 0) {
size_t snapped_py = (py + TILE_SIDE - 1) / TILE_SIDE * TILE_SIDE;
player_y = snapped_py;
in_jump = jump_duration;
jump_start_y = player_y + jump_maxheight;
}
px = player_x;
py = player_y;
size_t left_cx = px - 1;
size_t right_cx = px + TILE_SIDE;
size_t leftright_top_cy = py;
size_t leftright_bottom_cy = py + TILE_SIDE - 3; //XXX: proper handling of snapping
if ((solid_tile(left_cx, leftright_top_cy) ||
solid_tile(left_cx, leftright_bottom_cy)) &&
player_dx < 0) {
size_t snapped_px = (px + TILE_SIDE - 1) / TILE_SIDE * TILE_SIDE;
player_x = snapped_px;
player_dx = 0;
}
if ((solid_tile(right_cx, leftright_top_cy) ||
solid_tile(right_cx, leftright_bottom_cy)) &&
player_dx > 0) {
size_t snapped_px = px / TILE_SIDE * TILE_SIDE;
player_x = snapped_px;
player_dx = 0;
}
// Touching tiles
size_t midpoint_x = player_x + TILE_SIDE / 2;
size_t midpoint_y = player_y + TILE_SIDE / 2;
switch(sample_tilemap(midpoint_x, midpoint_y)) {
case '!':
stages_beat[selection_index] = true;
if (selection_index + 1 < stages_num)
selection_index++;
game_mode = TITLESCREEN;
initialize();
return;
case 'A':
switches_state = SWITCH1;
break;
case 'B':
switches_state = SWITCH2;
break;
case 'C':
switches_state = SWITCH3;
break;
case 'D':
switches_state = SWITCH4;
break;
case 'N':
switches_state = ALL_OFF;
}
}
static void update_titlescreen(struct timespec now, struct timespec dt_timespec) {
(void) now;
(void) dt_timespec;
if (keys_released && left_held && selection_index > 0)
selection_index--;
if (keys_released && right_held && selection_index + 1 < stages_num)
selection_index++;
if (keys_released && jump_held)
stage_selected = true;
if (!left_held && !right_held && !jump_held)
keys_released = true;
else
keys_released = false;
if (stage_selected && keys_released) {
game_mode = STAGE;
initialize();
}
}
static void update(struct timespec now, struct timespec dt_timespec) {
if (rebind_state != PLAYING) return;
switch (game_mode) {
case TITLESCREEN: update_titlescreen(now, dt_timespec); break;
case STAGE: update_stage(now, dt_timespec); break;
default: printf("game_mode %i\n", game_mode);
}
}
static void draw_tile(enum palette tile[], size_t x, size_t y) {
assert(x + TILE_SIDE <= PLAYFIELD_SIDE);
assert(y + TILE_SIDE <= PLAYFIELD_SIDE);
for (size_t ty = 0; ty < TILE_SIDE; ty++) {
for (size_t tx = 0; tx < TILE_SIDE; tx++) {
enum palette pixel = tile[ty * TILE_SIDE + tx];
if (pixel != BG)
playfield[(y + ty) * PLAYFIELD_SIDE + x + tx] = pixel;
}
}
}
static void draw_tiles(void) {
assert(strlen(tilemap) == TILES * TILES);
for (size_t ty = 0; ty < TILES; ty++) {
for (size_t tx = 0; tx < TILES; tx++) {
enum palette *tile = NULL;
switch(tilemap[ty * TILES + tx]) {
case 'g': tile = grass_tile; break;
case 'd': tile = dirt_tile; break;
case '!': tile = flag_tile; break;
case 'A': tile = switches_state == SWITCH1 ? switch1_on_tile : switch1_off_tile; break;
case 'B': tile = switches_state == SWITCH2 ? switch2_on_tile : switch2_off_tile; break;
case 'C': tile = switches_state == SWITCH3 ? switch3_on_tile : switch3_off_tile; break;
case 'D': tile = switches_state == SWITCH4 ? switch4_on_tile : switch4_off_tile; break;
case 'N': tile = switches_state == ALL_OFF ? switch0_on_tile : switch0_off_tile; break;
case '1': tile = switches_state == SWITCH1 ? tile1_on_tile : tile1_off_tile; break;
case '2': tile = switches_state == SWITCH2 ? tile2_on_tile : tile2_off_tile; break;
case '3': tile = switches_state == SWITCH3 ? tile3_on_tile : tile3_off_tile; break;
case '4': tile = switches_state == SWITCH4 ? tile4_on_tile : tile4_off_tile; break;
}
if (tile)
draw_tile(tile, tx * TILE_SIDE, ty * TILE_SIDE);
}
}
}
static void draw_stage(struct timespec now) {
draw_tiles();
if (right_held && now.tv_nsec % 500000000L < 250000000L && on_ground)
draw_tile(player_walk2_tile, player_x, player_y);
else if (right_held)
draw_tile(player_walk1_tile, player_x, player_y);
else if (left_held && now.tv_nsec % 500000000L < 250000000L && on_ground)
draw_tile(player_walk2_tile_reversed, player_x, player_y);
else if (left_held)
draw_tile(player_walk1_tile_reversed, player_x, player_y);
else
draw_tile(player_stand_tile, player_x, player_y);
}
static void draw_titlescreen(struct timespec now) {
(void) now;
for (size_t i = 0; i < stages_num; i++) {
size_t x = i * TILE_SIDE + TILE_SIDE;
size_t y = 0;
if (stages_beat[i])
draw_tile(star_tile, x, y);
}
if (stages_num >= 1) draw_tile(stage1_tile, 1 * TILE_SIDE, TILE_SIDE);
if (stages_num >= 2) draw_tile(stage2_tile, 2 * TILE_SIDE, TILE_SIDE);
if (stages_num >= 3) draw_tile(stage3_tile, 3 * TILE_SIDE, TILE_SIDE);
if (stages_num >= 4) draw_tile(stage4_tile, 4 * TILE_SIDE, TILE_SIDE);
if (stages_num >= 5) draw_tile(stage5_tile, 5 * TILE_SIDE, TILE_SIDE);
if (stages_num >= 6) draw_tile(stage6_tile, 6 * TILE_SIDE, TILE_SIDE);
if (stages_num >= 7) draw_tile(stage7_tile, 7 * TILE_SIDE, TILE_SIDE);
if (stages_num >= 8) draw_tile(stage8_tile, 8 * TILE_SIDE, TILE_SIDE);
size_t underline_y = 2 * TILE_SIDE + 1;
size_t underline_x = selection_index * TILE_SIDE + TILE_SIDE + 2;
for (size_t x = 0; x < TILE_SIDE - 4; x++)
playfield[underline_y * PLAYFIELD_SIDE + underline_x + x] = TEXT;
}
static void draw(struct timespec now) {
memset(playfield, 0, sizeof(playfield));
if (rebind_state == PLAYING) {
switch (game_mode) {
case TITLESCREEN: draw_titlescreen(now); break;
case STAGE: draw_stage(now); break;
default: printf("game_mode %i\n", game_mode);
}
} else {
draw_tile(rebind_rebind1_tile, 0 * TILE_SIDE, 0);
draw_tile(rebind_rebind2_tile, 1 * TILE_SIDE, 0);
draw_tile(rebind_rebind3_tile, 2 * TILE_SIDE, 0);
switch (rebind_state) {
case LEFT:
draw_tile(rebind_left1_tile, 3 * TILE_SIDE, 0);
draw_tile(rebind_left2_tile, 4 * TILE_SIDE, 0);
break;
case RIGHT:
draw_tile(rebind_right1_tile, 3 * TILE_SIDE, 0);
draw_tile(rebind_right2_tile, 4 * TILE_SIDE, 0);
break;
case JUMP:
draw_tile(rebind_jump1_tile, 3 * TILE_SIDE, 0);
draw_tile(rebind_jump2_tile, 4 * TILE_SIDE, 0);
break;
case REBIND:
draw_tile(rebind_rebind1_alt_tile, 3 * TILE_SIDE, 0);
draw_tile(rebind_rebind2_tile, 4 * TILE_SIDE, 0);
draw_tile(rebind_rebind3_tile, 5 * TILE_SIDE, 0);
break;
default:
printf("rebind_state %i\n", rebind_state);
}
}
}
static void load_stages(char *path) {
FILE *f = fopen(path, "r");
if (!f)
err(1, "%s", path);
stages_num = 0;
bool in_comment = true;
size_t linenum = 0;
size_t stage_fill = 0;
char *stage[10];
while (true) {
linenum++;
char *line = NULL;
size_t size = 0;
ssize_t length = getline(&line, &size, f);
if (length < 0) {
break;
free(line);
}
if (line[length - 1] == '\n') {
line[length - 1] = 0;
length--;
}
if (!strcmp(line, "----------")) {
if (in_comment) {
in_comment = false;
continue;
} else {
if (stages_num == STAGES)
errx(1, "%s: %zu: Too many stages (maximum %zu)", path, linenum, (size_t)STAGES);
free(line);
if (stage_fill < 10)
errx(1, "%s: %zu: Not enough lines for a stage (expected 10, got %zu)", path, linenum, stage_fill);
char *stage_str;
asprintf(&stage_str, "%s%s%s%s%s%s%s%s%s%s", stage[0], stage[1], stage[2], stage[3], stage[4], stage[5], stage[6], stage[7], stage[8], stage[9]);
stages[stages_num++] = stage_str;
for (size_t i = 0; i < stage_fill; i++)
free(stage[i]);
stage_fill = 0;
continue;
}
} else if (stage_fill == 10)
errx(1, "%s: %zu: Too many lines for a stage (expected 10)", path, linenum);
if (in_comment)
free(line);
else if (length < 10)
errx(1, "%s: %zu: Line too short (expected 10 character, got %zd)", path, linenum, length);
else if (length > 10)
errx(1, "%s: %zu: Line too long (expected 10 character, got %zd)", path, linenum, length);
else
stage[stage_fill++] = line;
}
if (stage_fill) {
if (stages_num == STAGES)
errx(1, "%s: %zu: Too many stages (maximum %zu)", path, linenum, (size_t)STAGES);
if (stage_fill < 10)
errx(1, "%s: %zu: Not enough lines for a stage (expected 10, got %zu)", path, linenum, stage_fill);
char *stage_str;
asprintf(&stage_str, "%s%s%s%s%s%s%s%s%s%s", stage[0], stage[1], stage[2], stage[3], stage[4], stage[5], stage[6], stage[7], stage[8], stage[9]);
stages[stages_num++] = stage_str;
for (size_t i = 0; i < stage_fill; i++)
free(stage[i]);
}
if (!stages_num)
errx(1, "%s: Bundle did not contain any stages", path);
fclose(f);
}
int main(int argc, char *argv[]) {
if (argc == 1) {
stages_num = sizeof(builtin_stages) / sizeof(*builtin_stages);
for (size_t i = 0; i < stages_num; i++) {
stages[i] = builtin_stages[i];
}
} else if (argc == 2)
load_stages(argv[1]);
else {
printf("Usage: %s [/path/to/stage-bundle]\n", argv[0]);
return 1;
}
struct display_connection *connection = display_connect_default();
if (!connection && errno == ECONNREFUSED)
display_spawn(argc, argv);
if (!connection)
err(1, "Could not connect to display server");
display_create_window(connection, main_window);
display_resize_window(connection, main_window, window_width, window_height);
display_show_window(connection, main_window);
struct display_event_handlers handlers = {0};
handlers.disconnect_handler = on_disconnect;
handlers.keyboard_handler = on_keyboard;
handlers.quit_handler = on_quit;
handlers.resize_handler = on_resize;
uint32_t palette_colours[] = {
[BG] = make_color(128, 128, 255),
[TEXT] = make_color(255, 255, 255),
[PLAYER_OUTLINE] = make_color(0, 0, 0),
[PLAYER_SKIN] = make_color(180, 100, 64),
[PLAYER_EYE] = make_color(255, 255, 255),
[GRASS_TOP] = make_color(0, 220, 0),
[GRASS_BROWN] = make_color(200, 128, 0),
[GRASS_DARK] = make_color(100, 64, 0),
[FLAG_STEM] = make_color(0, 0, 0),
[FLAG_FLAG] = make_color(255, 0, 0),
[SWITCH_SWITCH] = make_color(200, 64, 0),
[TILE1] = make_color(0, 255, 0),
[TILE2] = make_color(0, 0, 255),
[TILE3] = make_color(255, 0, 0),
[TILE4] = make_color(255, 255, 0),
[STAR_STAR] = make_color(255, 255, 0),
};
long fps_cap = 100;
struct timespec min_dt = timespec_make(0, 1000L * 1000L * 1000L / fps_cap);
struct timespec last_frame;
clock_gettime(CLOCK_MONOTONIC, &last_frame);
initialize();
int fps = 0;
while (game_running) {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
struct timespec dt = timespec_sub(now, last_frame);
if (timespec_lt(dt, min_dt)) {
struct timespec sleep = timespec_sub(min_dt, dt);
nanosleep(&sleep, NULL);
continue;
}
if (last_frame.tv_sec != now.tv_sec) {
char *title = NULL;
asprintf(&title, "Switcher (%i fps)", fps);
display_title_window(connection, main_window, title);
free(title);
fps = 0;
} else
fps++;
update(now, dt);
draw(now);
size_t pixels;
if (__builtin_mul_overflow(window_width, window_height, &pixels))
errx(1, "Window size too big");
uint32_t *framebuffer = calloc(pixels, sizeof(uint32_t));
uint32_t shorter_side = window_height < window_width ? window_height : window_width;
size_t y_offset = (window_height - shorter_side) / 2;
size_t x_offset = (window_width - shorter_side) / 2;
for (size_t y = 0; y < window_height; y++) {
for (size_t x = 0; x < window_width; x++) {
if (y < y_offset || x < x_offset ||
y >= y_offset + shorter_side || x >= x_offset + shorter_side)
framebuffer[y * window_width + x] = make_color_a(0, 0, 0, 200);
else {
size_t pf_x = (x - x_offset) * PLAYFIELD_SIDE / shorter_side;
size_t pf_y = (y - y_offset) * PLAYFIELD_SIDE / shorter_side;
uint32_t colour = palette_colours[playfield[pf_y * PLAYFIELD_SIDE + pf_x]];
framebuffer[y * window_width + x] = colour;
}
}
}
display_render_window(connection, main_window, 0, 0, window_width, window_height, framebuffer);
free(framebuffer);
while (!display_poll_event(connection, &handlers));
last_frame = now;
}
display_disconnect(connection);
return 0;
}