Fix the game state not being cleared correctly if an incorrect preset was used
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@ -477,6 +477,8 @@ def game(send, notice, voice, devoice, get_event):
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else:
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send('Stopping game')
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# If we don't do this, the partially started game state doesn't get cleared off correctly
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return no_game
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elif event == events.join:
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send('Start a game with !start [<preset>]')
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