ponydos/ponydos.asm

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2022-02-11 16:16:49 +00:00
cpu 8086
bits 16
org 0x7c00
mouse_packet equ 0x500
jmp 0:start
start:
cld
cli
; Set up segments and stack
mov ax, cs
mov ds, ax
mov es, ax
mov ss, ax
mov sp, $$
; Hook up IRQ12
mov [0x01D0], word mouse_irq
mov [0x01D0 + 2], word 0
sti
init_8042:
; TODO: This does not make sure the input buffer has been emptied
; before writing to it. Works fine in QEMU, but may fail on
; real hardware.
; Disable devices
mov al, 0xad
out 0x64, al
mov al, 0xa7
out 0x64, al
; Flush output buffer
in al, 0x60
; Get controller config byte
mov al, 0x20
out 0x64, al
.wait_config:
in al, 0x64
test al, 1<<0 ; Test whether output status buffer has data
jz .wait_config
in al, 0x60
; Enable second PS/2 device (likely mouse) interrupt
or al, 1<<1
mov bl, al
mov al, 0x60
out 0x64, al
mov al, bl
out 0x60, al
; Enable devices
mov al, 0xae
out 0x64, al
mov al, 0xa8
out 0x64, al
init_mouse:
; Start packet streaming
mov al, 0xd4
out 0x64, al
mov al, 0xf4
out 0x60, al
mainloop:
; TODO: everything
hang:
hlt
jmp hang
mouse_irq:
push ax
push bx
; Read mouse data
in al, 0x60
xor bh, bh
mov bl, [mouse_packet_fill]
test bl, bl
jnz .store_byte
test al, 1<<3 ; Always-on bit in first byte
jz .finish
.store_byte:
mov [mouse_packet + bx], al
inc bl
cmp bl, 3
jne .finish
.full_packet:
; TODO: Do something useful with the mouse packet
push si
mov si, mouse_packet
lodsb
call hexprint8
lodsb
call hexprint8
lodsb
call hexprint8
pop si
mov ax, 0x0e20
int 0x10
; Empty out the mouse packet buffer
xor bl, bl
.finish:
; Store back possibly updated mouse packet fill
mov [mouse_packet_fill], bl
; Reset PICs
mov al, 0x20
out 0xa0, al
out 0x20, al
pop bx
pop ax
iret
hexprint8:
push ax
push cx
mov cl, 4
shr al, cl
call hexprint4
pop cx
pop ax
hexprint4:
push ax
and al, 0xf
cmp al, 10
jb .digit09
add al, 'a' - '0' - 10
.digit09:
add al, '0'
mov ah, 0x0e
int 0x10
pop ax
ret
mouse_packet_fill db 0
times 510-($-$$) db 0
db 0x55
db 0xaa