From aff0b34061bb33523a8757d4e675ddf4ae6e1f35 Mon Sep 17 00:00:00 2001 From: Nick Chambers Date: Mon, 8 Apr 2024 01:35:24 -0500 Subject: [PATCH] Remove files with a high ridiculous score --- c/fortytwo.c | 6 -- www/furball.js | 231 ------------------------------------------------- 2 files changed, 237 deletions(-) delete mode 100644 c/fortytwo.c delete mode 100644 www/furball.js diff --git a/c/fortytwo.c b/c/fortytwo.c deleted file mode 100644 index f4d3c53..0000000 --- a/c/fortytwo.c +++ /dev/null @@ -1,6 +0,0 @@ -#include - -int main(void) { - printf("%d\n", ((int(*)())"\xb8\x2a\x00\x00\x00\xc3")()); - return 0; -} diff --git a/www/furball.js b/www/furball.js deleted file mode 100644 index 88bf01f..0000000 --- a/www/furball.js +++ /dev/null @@ -1,231 +0,0 @@ -// ==UserScript== -// @name Furball -// @namespace https://spookyinternet.com/ -// @version 0.1 -// @description Kitten Game Automation. Sometimes clicking is hard. -// @author uplime -// @match https://kittensgame.com/web/* -// @grant unsafeWindow -// @grant GM.setValue -// @grant GM.getValue -// @grant GM.listValues -// ==/UserScript== - -/* - * There comes an end to all things; the most capacious measure is filled at - * last; and this brief condescension to evil finally destroyed the balance of - * my soul. - * - * - Dr. Jekyll - */ - -(async function() { - "use strict"; - - /* - * Public API stub. - */ - - const furball = { conf: { } }; - unsafeWindow.furball = furball; - - /* - * Boilerplate stubs for automating the game. - */ - - let game = undefined; - const defer = { }; - - /* - * Utility methods. - */ - - const seconds = (amt) => amt * 1000; - const minutes = (amt) => seconds(amt * 60); - const hours = (amt) => minutes(amt * 60); - const days = (amt) => hours(amt * 24); - - const log_msg = (msg) => { - const node = game.msg(`✨furball✨ ${msg}`); - node.span.style.color = "rgb(66, 227, 93)"; - }; - - const should_run = (feat) => furball.conf[feat].enable && !game.isPaused; - - const total_crafted = (res, amt) => amt * (1 + game.getResCraftRatio(res)); - - /* - * Public API for controlling automation. - */ - - furball.set = (feat, key, val, ow=true) => { - if(furball.conf[feat] === undefined) { - furball.conf[feat] = { }; - } - - if(ow || furball.conf[feat][key] === undefined) { - furball.conf[feat][key] = val; - GM.setValue(`furball.${feat}.${key}`, val); - } - }; - - furball.get = (feat, key, val=undefined) => { - if(furball.conf[feat] === undefined || furball.conf[feat][key] === undefined) { - return val; - } else { - return furball.conf[feat][key]; - } - }; - - furball.toggle = (feat, enable=true, ow=true) => { - furball.set(feat, "enable", enable, ow); - }; - - /* - * Neighborhood Skywatch. - */ - - defer.skywatch = () => { - furball.toggle("skywatch", true, false); - - const skywatcher = new MutationObserver((muts, watcher) => { - if(should_run("skywatch") && muts[0].addedNodes.length > 0) { - muts[0].addedNodes[0].click(); - log_msg("did a watch on the sky"); - } - }); - - const sky = document.getElementById("observeButton"); - - if(sky !== null) { - skywatcher.observe(sky, { - childList: true, attributes: true, subtree: true - }); - } - }; - - /* - * Craft simple resources. - */ - - defer.easybake = () => { - furball.toggle("easybake", true, false); - furball.set("easybake", "time", minutes(3), false); - furball.set("easybake", "amt", 10, false); - - [ "beam", "slab", "plate", "steel" ].forEach((name) => { - const res = game.resPool.get(name); - - setInterval(() => { - if(should_run("easybake") && res.unlocked) { - game.craft(name, furball.conf.easybake.amt); - const total = total_crafted(name, furball.conf.easybake.amt); - log_msg(`crafted ${game.getDisplayValueExt(total, true)} ${name}`); - } - }, furball.conf.easybake.time); - }); - }; - - /* - * Craft advanced resources. - */ - - // make sure parchment is handled - // manuscripts, compendium - - /* - * Download saves automagically. - */ - - defer.lifesaver = () => { - furball.toggle("lifesaver", true, false); - furball.set("lifesaver", "time", hours(1), false); - - setInterval(() => { - if(should_run("lifesaver")) { - game.saveToFile(true); - log_msg("saved right before the boss fight"); - } - }, furball.conf.lifesaver.time); - }; - - /* - * Praise the sun! \o/ - */ - - defer.faithfull = () => { - furball.toggle("faithfull", true, false); - furball.set("faithfull", "time", hours(2) + minutes(30), false); - - setInterval(() => { - if(should_run("faithfull")) { - game.religion.praise(); - log_msg("Praise the sun \\o/"); - } - }, furball.conf.faithfull.time); - }; - - /* - * Trader Joe has the best deals around. - */ - - defer.joe = () => { - furball.toggle("joe", true, false); - furball.set("joe", "time", minutes(10), false); - furball.set("joe", "amt", 5); - - const races = game.diplomacy.races; - let idx = 0; - - setInterval(() => { - if(should_run("joe")) { - const race = races[idx]; - - if(idx === races.length - 1) { - idx = 0; - } else { - idx += 1; - } - - if(race.unlocked) { - let amt = game.diplomacy.getMaxTradeAmt(race); - - if(amt > 0) { - if(amt > furball.conf.joe.amt) { - amt = furball.conf.joe.amt; - } - - game.diplomacy.tradeMultiple(race, amt); - log_msg(`did a trade with ${race.name} ${amt} times`); - game.village.huntAll(); - log_msg("hunted all the things on the way back"); - } - } - } - }, furball.conf.joe.time); - } - - /* - * Driver for loading furball on ready. - */ - - const gm_keys = await GM.listValues(); - - await gm_keys.forEach(async (gm_key) => { - const val = await GM.getValue(gm_key); - const keys = gm_key.split("."); - furball.conf[keys[1]] = { }; - furball.conf[keys[1]][keys[2]] = val; - }); - - const game_tmr = setInterval(() => { - if(unsafeWindow.gamePage !== undefined) { - clearInterval(game_tmr); - game = unsafeWindow.gamePage; - - Object.keys(defer).forEach((entry) => - defer[entry]() - ); - } - }, seconds(1)); -})();