Player graphics
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parent
922d49d6a0
commit
a30f728255
6 changed files with 91 additions and 10 deletions
11
Makefile
11
Makefile
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@ -2,7 +2,10 @@
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.SUFFIXES: .inc .txt
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NAME = platformer
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TILES = grass_tile.inc dirt_tile.inc flag_tile.inc \
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TILES = player_stand_tile.inc \
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player_walk1_tile.inc player_walk1_tile_reversed.inc \
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player_walk2_tile.inc player_walk2_tile_reversed.inc \
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grass_tile.inc dirt_tile.inc flag_tile.inc \
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switch1_off_tile.inc switch1_on_tile.inc \
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tile1_off_tile.inc tile1_on_tile.inc \
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stage1_tile.inc stage2_tile.inc star_tile.inc
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@ -15,6 +18,12 @@ $(NAME): $(NAME).c $(TILES)
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.txt.inc:
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./tile_compiler.py $< > $@
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player_walk1_tile_reversed.inc: player_walk1_tile.txt
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./tile_compiler.py $< reversed > $@
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player_walk2_tile_reversed.inc: player_walk2_tile.txt
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./tile_compiler.py $< reversed > $@
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run: $(NAME)
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./$(NAME)
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38
platformer.c
38
platformer.c
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@ -24,6 +24,9 @@ bool stages_beat[STAGES];
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enum palette {
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BG = 0,
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TEXT,
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PLAYER_OUTLINE,
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PLAYER_SKIN,
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PLAYER_EYE,
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GRASS_TOP,
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GRASS_BROWN,
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GRASS_DARK,
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@ -37,6 +40,12 @@ enum palette {
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};
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static enum palette playfield[PLAYFIELD_SIDE * PLAYFIELD_SIDE];
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#include "player_stand_tile.inc"
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#include "player_walk1_tile.inc"
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#include "player_walk2_tile.inc"
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#include "player_walk1_tile_reversed.inc"
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#include "player_walk2_tile_reversed.inc"
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#include "grass_tile.inc"
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#include "dirt_tile.inc"
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#include "flag_tile.inc"
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@ -77,7 +86,7 @@ enum switches_state { ALL_OFF, SWITCH1 };
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enum switches_state switches_state;
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static uint32_t main_window = 0;
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static uint32_t window_width = 600;
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static uint32_t window_width = 500;
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static uint32_t window_height = 500;
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static bool game_running = true;
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@ -376,13 +385,23 @@ static void draw_tiles(void) {
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}
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}
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static void draw_stage(void) {
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static void draw_stage(struct timespec now) {
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memset(playfield, 0, sizeof(playfield));
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draw_tiles();
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draw_tile(grass_tile, player_x, player_y);
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if (player_dx > 0 && now.tv_nsec % 500000000L < 250000000L)
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draw_tile(player_walk1_tile, player_x, player_y);
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else if (player_dx > 0)
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draw_tile(player_walk2_tile, player_x, player_y);
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else if (player_dx < 0 && now.tv_nsec % 500000000L < 250000000L)
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draw_tile(player_walk1_tile_reversed, player_x, player_y);
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else if (player_dx < 0)
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draw_tile(player_walk2_tile_reversed, player_x, player_y);
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else
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draw_tile(player_stand_tile, player_x, player_y);
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}
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static void draw_titlescreen(void) {
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static void draw_titlescreen(struct timespec now) {
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(void) now;
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memset(playfield, 0, sizeof(playfield));
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for (size_t i = 0; i < STAGES; i++) {
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size_t x = i * TILE_SIDE + TILE_SIDE;
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@ -398,10 +417,10 @@ static void draw_titlescreen(void) {
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playfield[underline_y * PLAYFIELD_SIDE + underline_x + x] = TEXT;
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}
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static void draw(void) {
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static void draw(struct timespec now) {
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switch (game_mode) {
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case TITLESCREEN: draw_titlescreen(); break;
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case STAGE: draw_stage(); break;
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case TITLESCREEN: draw_titlescreen(now); break;
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case STAGE: draw_stage(now); break;
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default: printf("%i\n", game_mode); break;
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}
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}
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@ -426,6 +445,9 @@ int main(int argc, char *argv[]) {
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uint32_t palette_colours[] = {
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[BG] = make_color(128, 128, 255),
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[TEXT] = make_color(255, 255, 255),
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[PLAYER_OUTLINE] = make_color(0, 0, 0),
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[PLAYER_SKIN] = make_color(180, 100, 64),
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[PLAYER_EYE] = make_color(255, 255, 255),
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[GRASS_TOP] = make_color(0, 220, 0),
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[GRASS_BROWN] = make_color(200, 128, 0),
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[GRASS_DARK] = make_color(100, 64, 0),
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@ -466,7 +488,7 @@ int main(int argc, char *argv[]) {
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fps++;
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update(now, dt);
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draw();
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draw(now);
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size_t pixels;
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if (__builtin_mul_overflow(window_width, window_height, &pixels))
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15
player_stand_tile.txt
Normal file
15
player_stand_tile.txt
Normal file
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@ -0,0 +1,15 @@
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xPLAYER_OUTLINE
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sPLAYER_SKIN
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oPLAYER_EYE
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BG
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----------
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xxxxxxx
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xsxoooxsx
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xsxsssxsx
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xsxsssxsx
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xsxsssxsx
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xsxxxxxsx
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xx xx
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xssx xssx
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xssx xssx
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xx xx
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15
player_walk1_tile.txt
Normal file
15
player_walk1_tile.txt
Normal file
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@ -0,0 +1,15 @@
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xPLAYER_OUTLINE
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sPLAYER_SKIN
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oPLAYER_EYE
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BG
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----------
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xxxxxxx
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xssxxsoox
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xsxssxxx
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xsxsssssx
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xssxssssx
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xxxxxxx
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xxx xxx
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xsxx xxx
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xssx xsssx
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xx xxx
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15
player_walk2_tile.txt
Normal file
15
player_walk2_tile.txt
Normal file
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@ -0,0 +1,15 @@
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xPLAYER_OUTLINE
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sPLAYER_SKIN
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oPLAYER_EYE
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BG
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----------
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xxxxxxx
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xssxxsoox
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xsxssxsx
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xsxsssxx
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xssxsssx
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xxxxssx
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xx xxxx
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xxx xsx
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xsssxxssx
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xxx xx
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@ -26,7 +26,12 @@ for i, line in enumerate(lines):
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if len(data) != 10:
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print(f'{sys.argv[0]}: {sys.argv[1]}: {len(data)} lines of data, expected 10', file=sys.stderr)
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print(f'enum palette {sys.argv[1].rsplit(".", 1)[0]}[] = {{')
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name = sys.argv[1].rsplit(".", 1)[0]
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if len(sys.argv) == 3 and sys.argv[2] == 'reversed':
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data = [''.join(reversed(line)) for line in data]
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name = name + '_reversed'
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print(f'enum palette {name}[] = {{')
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for line in data:
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print('\t' + ', '.join(colours[char] for char in line) + ',')
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print('};')
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